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radv: emit the geometry shader as NGG if enabled on GFX10
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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63e0675d98
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f240147cf7
1 changed files with 7 additions and 3 deletions
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@ -3618,7 +3618,8 @@ static void
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radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
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struct radeon_cmdbuf *cs,
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struct radv_pipeline *pipeline,
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const struct radv_gs_state *gs_state)
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const struct radv_gs_state *gs_state,
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const struct radv_ngg_state *ngg_state)
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{
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struct radv_shader_variant *gs;
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@ -3626,7 +3627,10 @@ radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
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if (!gs)
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return;
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radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs, gs_state);
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if (gs->info.is_ngg)
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radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs, ngg_state);
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else
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radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs, gs_state);
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}
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static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade, bool float16)
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@ -3949,7 +3953,7 @@ radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
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radv_pipeline_generate_vgt_gs_mode(ctx_cs, pipeline);
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radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess, ngg);
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radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess, ngg);
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radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline, gs);
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radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline, gs, ngg);
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radv_pipeline_generate_fragment_shader(ctx_cs, cs, pipeline);
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radv_pipeline_generate_ps_inputs(ctx_cs, pipeline);
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radv_pipeline_generate_vgt_vertex_reuse(ctx_cs, pipeline);
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