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replaced hard-coded 4 with NUM_TEXTURE_TARGETS
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e0107e87a7
commit
f21a4872e8
2 changed files with 5 additions and 3 deletions
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@ -1,4 +1,4 @@
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/* $Id: mtypes.h,v 1.76 2002/05/27 17:04:53 brianp Exp $ */
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/* $Id: mtypes.h,v 1.77 2002/06/06 16:31:24 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@ -726,6 +726,8 @@ struct gl_stencil_attrib {
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#define R_BIT 4
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#define R_BIT 4
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#define Q_BIT 8
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#define Q_BIT 8
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#define NUM_TEXTURE_TARGETS 4 /* 1D, 2D, 3D and CUBE */
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/* Texture Enabled flags */
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/* Texture Enabled flags */
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#define TEXTURE0_1D 0x1 /* Texture unit 0 (default) */
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#define TEXTURE0_1D 0x1 /* Texture unit 0 (default) */
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#define TEXTURE0_2D 0x2
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#define TEXTURE0_2D 0x2
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@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.83 2002/05/29 15:16:02 brianp Exp $ */
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/* $Id: state.c,v 1.84 2002/06/06 16:31:24 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@ -836,7 +836,7 @@ update_texture_state( GLcontext *ctx )
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}
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}
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{
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{
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GLuint flag = texUnit->_ReallyEnabled << (i * 4);
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GLuint flag = texUnit->_ReallyEnabled << (i * NUM_TEXTURE_TARGETS);
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ctx->Texture._ReallyEnabled |= flag;
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ctx->Texture._ReallyEnabled |= flag;
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}
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}
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