radeonsi: don't always strip NIR debug infos

When using NIR_DEBUG=print, always having shader names help debugging.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16247>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2022-04-29 16:39:43 +02:00 committed by Marge Bot
parent ce7966fcb4
commit f1f2d407e7

View file

@ -154,7 +154,8 @@ void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
assert(sel->nir);
blob_init(&blob);
nir_serialize(&blob, sel->nir, true);
/* Keep debug info if NIR debug prints are in use. */
nir_serialize(&blob, sel->nir, NIR_DEBUG(PRINT) == 0);
ir_binary = blob.data;
ir_size = blob.size;
}
@ -2846,8 +2847,10 @@ static void si_init_shader_selector_async(void *job, void *gdata, int thread_ind
/* true = remove optional debugging data to increase
* the likehood of getting more shader cache hits.
* It also drops variable names, so we'll save more memory.
* If NIR debug prints are used we don't strip to get more
* useful logs.
*/
nir_serialize(&blob, sel->nir, true);
nir_serialize(&blob, sel->nir, NIR_DEBUG(PRINT) == 0);
blob_finish_get_buffer(&blob, &sel->nir_binary, &size);
sel->nir_size = size;
}