glsl: Also strdup the names of uniform list entries for >vec4 types.

Fixes double-free since the fix to free all of the uniform list.
This commit is contained in:
Eric Anholt 2010-08-18 17:39:57 -07:00
parent bd7853768d
commit f1d5a94197

View file

@ -843,7 +843,7 @@ assign_uniform_locations(struct gl_shader_program *prog)
n->u[0].Name = strdup(var->name);
for (unsigned j = 1; j < vec4_slots; j++)
n->u[j].Name = n->u[0].Name;
n->u[j].Name = strdup(var->name);
hash_table_insert(ht, n, n->u[0].Name);
uniforms.push_tail(& n->link);