mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-20 10:00:36 +02:00
st/mesa: 'fix' point coord semantic info
This fixes the progs/glsl/pointcoord.c demo. But this isn't a proper fix. We really need a TGSI_SEMANTIC_POINT_COORD label so that the draw module can determine which fragment input / vertex output slot needs to be set up with the point coordinate info. We've been using generic slot 0 so far. This would also require telling the draw module about fragment shaders (something it doesn't have at this time).
This commit is contained in:
parent
cea2b8d656
commit
f1d544d6a6
1 changed files with 10 additions and 1 deletions
|
|
@ -325,6 +325,16 @@ st_translate_fragment_program(struct st_context *st,
|
|||
stfp->input_semantic_index[slot] = 0;
|
||||
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
|
||||
break;
|
||||
case FRAG_ATTRIB_PNTC:
|
||||
/* This is a hack. We really need a new semantic label for
|
||||
* point coord. The draw module needs to know which fragment
|
||||
* shader input is the point coord attribute so that it can set
|
||||
* up the right vertex attribute values.
|
||||
*/
|
||||
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
|
||||
stfp->input_semantic_index[slot] = 0;
|
||||
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
|
||||
break;
|
||||
|
||||
/* In most cases, there is nothing special about these
|
||||
* inputs, so adopt a convention to use the generic
|
||||
|
|
@ -349,7 +359,6 @@ st_translate_fragment_program(struct st_context *st,
|
|||
case FRAG_ATTRIB_TEX5:
|
||||
case FRAG_ATTRIB_TEX6:
|
||||
case FRAG_ATTRIB_TEX7:
|
||||
case FRAG_ATTRIB_PNTC:
|
||||
case FRAG_ATTRIB_VAR0:
|
||||
default:
|
||||
/* Actually, let's try and zero-base this just for
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue