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v3d: only process glMemoryBarrier() for SSBOs and images
PIPE_BARRIER_UPDATE is defined as: PIPE_BARRIER_UPDATE_BUFFER | PIPE_BARRIER_UPDATE_TEXTURE Which means we were flushing for any flags other than these two, but this was intended to only flush for ssbos and images. Actually, the driver automatically flushes jobs as we need, including writes/reads involving SSBOs and images, so we don't really need to flush anything when the program emits a barrier. However, this may lead to excessive flushing in some cases, so we will soon change this to avoid atutomatic flushing of the current job for SSBOs and images, meaning that we will rely on the application to emit correct memory barriers for these that we should make sure to process here. Reviewed-by: Eric Anholt <eric@anholt.net>
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1 changed files with 7 additions and 1 deletions
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@ -72,7 +72,13 @@ v3d_memory_barrier(struct pipe_context *pctx, unsigned int flags)
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{
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struct v3d_context *v3d = v3d_context(pctx);
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if (!(flags & ~PIPE_BARRIER_UPDATE))
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/* We only need to flush for SSBOs and images, because for everything
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* else we flush the job automatically when we needed.
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*/
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const unsigned int flush_flags = PIPE_BARRIER_SHADER_BUFFER |
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PIPE_BARRIER_IMAGE;
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if (!(flags & flush_flags))
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return;
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/* We only need to flush jobs writing to SSBOs/images. */
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