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zink: rewrite drawid based on shader key value
same as basevertex Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8971>
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1 changed files with 55 additions and 0 deletions
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@ -272,6 +272,56 @@ lower_basevertex(nir_shader *shader)
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return progress;
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}
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static bool
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lower_drawid_instr(nir_intrinsic_instr *instr, nir_builder *b)
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{
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if (instr->intrinsic != nir_intrinsic_load_draw_id)
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return false;
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b->cursor = nir_before_instr(&instr->instr);
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nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
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load->src[0] = nir_src_for_ssa(nir_imm_int(b, 1));
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nir_intrinsic_set_range(load, 4);
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load->num_components = 1;
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nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, "draw_id");
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nir_builder_instr_insert(b, &load->instr);
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nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa));
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return true;
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}
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static bool
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lower_drawid(nir_shader *shader)
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{
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bool progress = false;
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if (shader->info.stage != MESA_SHADER_VERTEX)
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return false;
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if (!BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_DRAW_ID))
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return false;
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nir_foreach_function(function, shader) {
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if (function->impl) {
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nir_builder builder;
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nir_builder_init(&builder, function->impl);
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type == nir_instr_type_intrinsic)
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progress |= lower_drawid_instr(nir_instr_as_intrinsic(instr),
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&builder);
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}
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}
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nir_metadata_preserve(function->impl, nir_metadata_dominance);
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}
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}
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return progress;
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}
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void
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zink_screen_init_compiler(struct zink_screen *screen)
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{
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@ -405,6 +455,11 @@ zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, struct z
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nir = nir_shader_clone(NULL, zs->nir);
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NIR_PASS_V(nir, nir_lower_clip_halfz);
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}
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if (zink_vs_key(key)->push_drawid) {
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if (nir == zs->nir)
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nir = nir_shader_clone(NULL, zs->nir);
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NIR_PASS_V(nir, lower_drawid);
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}
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}
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} else if (zs->nir->info.stage == MESA_SHADER_FRAGMENT) {
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if (!zink_fs_key(key)->samples &&
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