zink: rewrite drawid based on shader key value

same as basevertex

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8971>
This commit is contained in:
Mike Blumenkrantz 2021-01-29 17:10:03 -05:00 committed by Marge Bot
parent 7fad9d647a
commit f1bc95bfa5

View file

@ -272,6 +272,56 @@ lower_basevertex(nir_shader *shader)
return progress;
}
static bool
lower_drawid_instr(nir_intrinsic_instr *instr, nir_builder *b)
{
if (instr->intrinsic != nir_intrinsic_load_draw_id)
return false;
b->cursor = nir_before_instr(&instr->instr);
nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
load->src[0] = nir_src_for_ssa(nir_imm_int(b, 1));
nir_intrinsic_set_range(load, 4);
load->num_components = 1;
nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, "draw_id");
nir_builder_instr_insert(b, &load->instr);
nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa));
return true;
}
static bool
lower_drawid(nir_shader *shader)
{
bool progress = false;
if (shader->info.stage != MESA_SHADER_VERTEX)
return false;
if (!BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_DRAW_ID))
return false;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder builder;
nir_builder_init(&builder, function->impl);
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_intrinsic)
progress |= lower_drawid_instr(nir_instr_as_intrinsic(instr),
&builder);
}
}
nir_metadata_preserve(function->impl, nir_metadata_dominance);
}
}
return progress;
}
void
zink_screen_init_compiler(struct zink_screen *screen)
{
@ -405,6 +455,11 @@ zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, struct z
nir = nir_shader_clone(NULL, zs->nir);
NIR_PASS_V(nir, nir_lower_clip_halfz);
}
if (zink_vs_key(key)->push_drawid) {
if (nir == zs->nir)
nir = nir_shader_clone(NULL, zs->nir);
NIR_PASS_V(nir, lower_drawid);
}
}
} else if (zs->nir->info.stage == MESA_SHADER_FRAGMENT) {
if (!zink_fs_key(key)->samples &&