Fixup one place where attrsz was being used instead of active_sz

This commit is contained in:
Keith Whitwell 2006-09-25 09:12:25 +00:00
parent f515c78a23
commit f1945796ed

View file

@ -394,7 +394,7 @@ static void GLAPIENTRY brw_exec_EvalCoord1f( GLfloat u )
for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) {
if (exec->eval.map1[i].map)
if (exec->vtx.attrsz[i] != exec->eval.map1[i].sz)
if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
brw_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
}
}