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panfrost: Make pan_preload_emit_*_sampler() applicable to blits
The sampler descriptors will be emitted once and re-used in several DCDs for the multi-layer blit case. We will also need to select the filter. Let's adjust the pan_preload_emit_*_sampler() functions to support that and rename them along the way. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10548>
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117e08d77c
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1 changed files with 14 additions and 12 deletions
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@ -755,9 +755,9 @@ pan_preload_emit_varying(struct pan_pool *pool,
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draw->position = coordinates;
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}
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static void
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pan_preload_emit_bifrost_sampler(struct pan_pool *pool,
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struct MALI_DRAW *draw)
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static mali_ptr
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pan_blitter_emit_bifrost_sampler(struct pan_pool *pool,
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bool nearest_filter)
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{
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struct panfrost_ptr sampler =
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panfrost_pool_alloc_desc(pool, BIFROST_SAMPLER);
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@ -765,25 +765,27 @@ pan_preload_emit_bifrost_sampler(struct pan_pool *pool,
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pan_pack(sampler.cpu, BIFROST_SAMPLER, cfg) {
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cfg.seamless_cube_map = false;
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cfg.normalized_coordinates = false;
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cfg.point_sample_minify = true;
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cfg.point_sample_magnify = true;
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cfg.point_sample_minify = nearest_filter;
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cfg.point_sample_magnify = nearest_filter;
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}
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draw->samplers = sampler.gpu;
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return sampler.gpu;
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}
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static void
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pan_preload_emit_midgard_sampler(struct pan_pool *pool,
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struct MALI_DRAW *draw)
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static mali_ptr
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pan_blitter_emit_midgard_sampler(struct pan_pool *pool,
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bool nearest_filter)
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{
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struct panfrost_ptr sampler =
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panfrost_pool_alloc_desc(pool, MIDGARD_SAMPLER);
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pan_pack(sampler.cpu, MIDGARD_SAMPLER, cfg) {
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cfg.normalized_coordinates = false;
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cfg.magnify_nearest = nearest_filter;
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cfg.minify_nearest = nearest_filter;
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}
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draw->samplers = sampler.gpu;
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return sampler.gpu;
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}
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static void
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@ -924,14 +926,14 @@ pan_preload_emit_dcd(struct pan_pool *pool,
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pan_preload_emit_textures(pool, fb, zs, &cfg);
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if (pan_is_bifrost(pool->dev)) {
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pan_preload_emit_bifrost_sampler(pool, &cfg);
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cfg.samplers = pan_blitter_emit_bifrost_sampler(pool, true);
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/* Tiles updated by blit shaders are still considered
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* clean (separate for colour and Z/S), allowing us to
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* suppress unnecessary writeback */
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cfg.clean_fragment_write = !always_write;
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} else {
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pan_preload_emit_midgard_sampler(pool, &cfg);
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cfg.samplers = pan_blitter_emit_midgard_sampler(pool, true);
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cfg.texture_descriptor_is_64b = true;
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}
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}
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