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glsl2: Check that nodes in a valid tree aren't error-type.
We're good at propagating error types around, but finding when the first one was triggered can be painful if we aren't paying attention.
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1 changed files with 2 additions and 1 deletions
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@ -37,7 +37,7 @@
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#include "ir.h"
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#include "ir_hierarchical_visitor.h"
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#include "hash_table.h"
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#include "glsl_types.h"
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class ir_validate : public ir_hierarchical_visitor {
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public:
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@ -179,6 +179,7 @@ check_node_type(ir_instruction *ir, void *data)
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printf("Instruction node with unset type\n");
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ir->print(); printf("\n");
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}
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assert(ir->type != glsl_type::error_type);
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}
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void
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