gallium: additional fixes to ensure even number of vertices per buffer

This commit is contained in:
Brian Paul 2008-06-18 15:08:19 -06:00
parent 7d7f3e2c94
commit f140138558
4 changed files with 18 additions and 0 deletions

View file

@ -390,6 +390,9 @@ vbuf_alloc_vertices( struct vbuf_stage *vbuf )
/* Allocate a new vertex buffer */
vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
/* even number */
vbuf->max_vertices = vbuf->max_vertices & ~1;
/* Must always succeed -- driver gives us a
* 'max_vertex_buffer_bytes' which it guarantees it can allocate,
* and it will flush itself if necessary to do so. If this does

View file

@ -143,6 +143,9 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
*max_vertices = (draw->render->max_vertex_buffer_bytes /
(vinfo->size * 4));
/* even number */
*max_vertices = *max_vertices & ~1;
}

View file

@ -200,6 +200,15 @@ static void fetch_emit_prepare( struct draw_pt_middle_end *middle,
*max_vertices = (draw->render->max_vertex_buffer_bytes /
(vinfo->size * 4));
/* Return an even number of verts.
* This prevents "parity" errors when splitting long triangle strips which
* can lead to front/back culling mix-ups.
* Every other triangle in a strip has an alternate front/back orientation
* so splitting at an odd position can cause the orientation of subsequent
* triangles to get reversed.
*/
*max_vertices = *max_vertices & ~1;
}

View file

@ -99,6 +99,9 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
*max_vertices = DRAW_PIPE_MAX_VERTICES;
}
/* return even number */
*max_vertices = *max_vertices & ~1;
/* No need to prepare the shader.
*/
vs->prepare(vs, draw);