dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.

Previously nouveau_state_emit() was being called directly, sometimes
that doesn't work because it doesn't update the derived GL context.
This commit is contained in:
Francisco Jerez 2010-10-25 21:35:54 +02:00
parent e3c0b7ba41
commit f102c5220c
2 changed files with 6 additions and 1 deletions

View file

@ -365,5 +365,6 @@ nouveau_validate_framebuffer(struct gl_context *ctx)
validate_framebuffer(dri_ctx, dri_read,
&dri_ctx->dri2.read_stamp);
nouveau_state_emit(ctx);
if (ctx->NewState & _NEW_BUFFERS)
_mesa_update_state(ctx);
}

View file

@ -24,6 +24,7 @@
*
*/
#include "main/state.h"
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
@ -184,6 +185,9 @@ nv10_clear(struct gl_context *ctx, GLbitfield buffers)
nv17_zclear(ctx, &buffers);
else
nv10_zclear(ctx, &buffers);
/* Emit the zclear state if it's dirty */
_mesa_update_state(ctx);
}
nouveau_clear(ctx, buffers);