radeonsi: Enable 1D tiling for non-depth resources as well.

No piglit regressions anymore thanks to fixes in libdrm_radeon and here.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Michel Dänzer 2013-01-17 19:16:49 +01:00 committed by Michel Dänzer
parent 90d919fcd0
commit f0ffbbc9ff

View file

@ -522,8 +522,7 @@ struct pipe_resource *si_texture_create(struct pipe_screen *screen,
int r;
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
!(templ->bind & PIPE_BIND_SCANOUT) &&
util_format_is_depth_or_stencil(templ->format)) {
!(templ->bind & PIPE_BIND_SCANOUT)) {
if (permit_hardware_blit(screen, templ)) {
array_mode = V_009910_ARRAY_1D_TILED_THIN1;
}