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mesa: update, shorten some comments in dd.h
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1 changed files with 13 additions and 38 deletions
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@ -189,31 +189,22 @@ struct dd_function_table {
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/*@{*/
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/**
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* Choose texture format.
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*
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* This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
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* functions. The driver should examine \p internalFormat and return a
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* gl_format value.
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* Choose actual hardware texture format given the user-provided source
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* image format and type and the desired internal format. In some
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* cases, srcFormat and srcType can be GL_NONE.
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* Called by glTexImage(), etc.
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*/
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GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
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GLenum srcFormat, GLenum srcType );
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/**
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* Called by glTexImage1D().
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*
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* \param target user specified.
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* \param format user specified.
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* \param type user specified.
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* \param pixels user specified.
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* \param packing indicates the image packing of pixels.
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* Called by glTexImage1D(). Simply copy the source texture data into the
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* destination texture memory. The gl_texture_image fields, etc. will be
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* fully initialized.
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* The parameters are the same as glTexImage1D(), plus:
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* \param packing describes how to unpack the source data.
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* \param texObj is the target texture object.
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* \param texImage is the target texture image. It will have the texture \p
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* width, \p height, \p depth, \p border and \p internalFormat information.
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*
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* \p retainInternalCopy is returned by this function and indicates whether
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* core Mesa should keep an internal copy of the texture image.
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*
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* Drivers should call a fallback routine from texstore.c if needed.
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* \param texImage is the target texture image.
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*/
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void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
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GLint internalFormat,
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@ -250,25 +241,9 @@ struct dd_function_table {
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struct gl_texture_image *texImage );
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/**
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* Called by glTexSubImage1D().
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*
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* \param target user specified.
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* \param level user specified.
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* \param xoffset user specified.
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* \param yoffset user specified.
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* \param zoffset user specified.
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* \param width user specified.
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* \param height user specified.
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* \param depth user specified.
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* \param format user specified.
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* \param type user specified.
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* \param pixels user specified.
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* \param packing indicates the image packing of pixels.
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* \param texObj is the target texture object.
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* \param texImage is the target texture image. It will have the texture \p
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* width, \p height, \p border and \p internalFormat information.
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*
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* The driver should use a fallback routine from texstore.c if needed.
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* Called by glTexSubImage1D(). Replace a subset of the target texture
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* with new texel data.
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* \sa dd_function_table::TexImage1D.
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*/
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void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
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GLint xoffset, GLsizei width,
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