mesa: update, shorten some comments in dd.h

This commit is contained in:
Brian Paul 2011-07-19 15:24:47 -06:00
parent 0f20e2e18f
commit f0e306c343

View file

@ -189,31 +189,22 @@ struct dd_function_table {
/*@{*/
/**
* Choose texture format.
*
* This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
* functions. The driver should examine \p internalFormat and return a
* gl_format value.
* Choose actual hardware texture format given the user-provided source
* image format and type and the desired internal format. In some
* cases, srcFormat and srcType can be GL_NONE.
* Called by glTexImage(), etc.
*/
GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType );
/**
* Called by glTexImage1D().
*
* \param target user specified.
* \param format user specified.
* \param type user specified.
* \param pixels user specified.
* \param packing indicates the image packing of pixels.
* Called by glTexImage1D(). Simply copy the source texture data into the
* destination texture memory. The gl_texture_image fields, etc. will be
* fully initialized.
* The parameters are the same as glTexImage1D(), plus:
* \param packing describes how to unpack the source data.
* \param texObj is the target texture object.
* \param texImage is the target texture image. It will have the texture \p
* width, \p height, \p depth, \p border and \p internalFormat information.
*
* \p retainInternalCopy is returned by this function and indicates whether
* core Mesa should keep an internal copy of the texture image.
*
* Drivers should call a fallback routine from texstore.c if needed.
* \param texImage is the target texture image.
*/
void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
@ -250,25 +241,9 @@ struct dd_function_table {
struct gl_texture_image *texImage );
/**
* Called by glTexSubImage1D().
*
* \param target user specified.
* \param level user specified.
* \param xoffset user specified.
* \param yoffset user specified.
* \param zoffset user specified.
* \param width user specified.
* \param height user specified.
* \param depth user specified.
* \param format user specified.
* \param type user specified.
* \param pixels user specified.
* \param packing indicates the image packing of pixels.
* \param texObj is the target texture object.
* \param texImage is the target texture image. It will have the texture \p
* width, \p height, \p border and \p internalFormat information.
*
* The driver should use a fallback routine from texstore.c if needed.
* Called by glTexSubImage1D(). Replace a subset of the target texture
* with new texel data.
* \sa dd_function_table::TexImage1D.
*/
void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,