hk: use zero sink for null index buffer

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33682>
This commit is contained in:
Alyssa Rosenzweig 2025-01-24 12:46:30 -05:00 committed by Marge Bot
parent eff6b884cb
commit f0d680437f

View file

@ -3077,12 +3077,11 @@ hk_needs_index_robustness(struct hk_cmd_buffer *cmd, struct agx_draw *draw)
gfx->shaders[MESA_SHADER_TESS_EVAL])
return false;
/* Soft fault does not cover the hardware index buffer fetch. So we can't
* simply use index buffers. However, we can use our 16-byte zero sink
* instead, using the hardware clamp. This does seem to work.
/* Soft fault does not cover the hardware index buffer fetch, use the zero
* page instead.
*/
if (draw->index_buffer_range_B == 0) {
draw->index_buffer = dev->rodata.zero_sink;
draw->index_buffer = AGX_ZERO_PAGE_ADDRESS;
draw->index_buffer_range_B = 4;
draw->start = 0;
return false;