i965: Implement "Static Vertex Count" geometry shader optimization.

Broadwell's 3DSTATE_GS contains new "Static Output" and "Static Vertex
Count" fields, which control a new optimization.  Normally, geometry
shaders can output arbitrary numbers of vertices, which means that
resource allocation has to be done on the fly.  However, if the number
of vertices is statically known, the hardware can pre-allocate resources
up front, which is more efficient.

Thanks to the new NIR GS intrinsics, this is easy.  We just call the
function introduced in the previous commit to get the vertex count.
If it obtains a count, we stop emitting the extra 32-bit "Vertex Count"
field in the VUE, and instead fill out the 3DSTATE_GS fields.

Improves performance of Gl32GSCloth by 5.16347% +/- 0.12611% (n=91)
on my Lenovo X250 laptop (Broadwell GT2) at 1024x768.

shader-db statistics for geometry shaders only:

total instructions in shared programs: 3227 -> 3207 (-0.62%)
instructions in affected programs:     242 -> 222 (-8.26%)
helped:                                10

v2: Don't break non-NIR paths (just skip this optimization).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Kenneth Graunke 2015-09-24 18:21:59 -07:00
parent bcef2abad7
commit f0a618ee7c
5 changed files with 28 additions and 4 deletions

View file

@ -792,6 +792,11 @@ struct brw_gs_prog_data
bool include_primitive_id;
/**
* The number of vertices emitted, if constant - otherwise -1.
*/
int static_vertex_count;
int invocations;
/**

View file

@ -1964,6 +1964,11 @@ enum brw_message_target {
# define GEN6_GS_SVBI_POSTINCREMENT_VALUE_MASK INTEL_MASK(25, 16)
# define GEN6_GS_ENABLE (1 << 15)
/* Gen8+ DW8 */
# define GEN8_GS_STATIC_OUTPUT (1 << 30)
# define GEN8_GS_STATIC_VERTEX_COUNT_SHIFT 16
# define GEN8_GS_STATIC_VERTEX_COUNT_MASK INTEL_MASK(26, 16)
/* Gen8+ DW9 */
# define GEN8_GS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
# define GEN8_GS_URB_OUTPUT_LENGTH_SHIFT 16

View file

@ -73,6 +73,11 @@ brw_codegen_gs_prog(struct brw_context *brw,
c.prog_data.base.base.nr_params = param_count;
c.prog_data.base.base.nr_image_params = gs->NumImages;
if (brw->gen >= 8) {
c.prog_data.static_vertex_count = !gp->program.Base.nir ? -1 :
nir_gs_count_vertices(gp->program.Base.nir);
}
if (brw->gen >= 7) {
if (gp->program.OutputType == GL_POINTS) {
/* When the output type is points, the geometry shader may output data

View file

@ -234,17 +234,20 @@ vec4_gs_visitor::emit_thread_end()
*/
int base_mrf = 1;
bool static_vertex_count = c->prog_data.static_vertex_count != -1;
current_annotation = "thread end";
dst_reg mrf_reg(MRF, base_mrf);
src_reg r0(retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
vec4_instruction *inst = emit(MOV(mrf_reg, r0));
inst->force_writemask_all = true;
emit(GS_OPCODE_SET_VERTEX_COUNT, mrf_reg, this->vertex_count);
if (devinfo->gen < 8 || !static_vertex_count)
emit(GS_OPCODE_SET_VERTEX_COUNT, mrf_reg, this->vertex_count);
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
emit_shader_time_end();
inst = emit(GS_OPCODE_THREAD_END);
inst->base_mrf = base_mrf;
inst->mlen = devinfo->gen >= 8 ? 2 : 1;
inst->mlen = devinfo->gen >= 8 && !static_vertex_count ? 2 : 1;
}
@ -284,7 +287,7 @@ vec4_gs_visitor::emit_urb_write_opcode(bool complete)
/* We need to increment Global Offset by 1 to make room for Broadwell's
* extra "Vertex Count" payload at the beginning of the URB entry.
*/
if (devinfo->gen >= 8)
if (devinfo->gen >= 8 && c->prog_data.static_vertex_count == -1)
inst->offset++;
inst->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
@ -421,7 +424,7 @@ vec4_gs_visitor::emit_control_data_bits()
* URB entry. Since this is an OWord message, Global Offset is counted
* in 128-bit units, so we must set it to 2.
*/
if (devinfo->gen >= 8)
if (devinfo->gen >= 8 && c->prog_data.static_vertex_count == -1)
inst->offset = 2;
inst->base_mrf = base_mrf;
inst->mlen = 2;

View file

@ -90,6 +90,12 @@ gen8_upload_gs_state(struct brw_context *brw)
uint32_t dw8 = brw->gs.prog_data->control_data_format <<
HSW_GS_CONTROL_DATA_FORMAT_SHIFT;
if (brw->gs.prog_data->static_vertex_count != -1) {
dw8 |= GEN8_GS_STATIC_OUTPUT |
SET_FIELD(brw->gs.prog_data->static_vertex_count,
GEN8_GS_STATIC_VERTEX_COUNT);
}
if (brw->gen < 9)
dw7 |= (brw->max_gs_threads / 2 - 1) << HSW_GS_MAX_THREADS_SHIFT;
else