nvc0: don't upload UCPs if the shader doesn't use them

This commit is contained in:
Christoph Bumiller 2012-05-26 13:54:55 +02:00
parent 79eed0d224
commit f09ee76c98

View file

@ -308,7 +308,7 @@ nvc0_validate_clip(struct nvc0_context *nvc0)
nvc0_check_program_ucps(nvc0, vp, clip_enable);
if (nvc0->dirty & (NVC0_NEW_CLIP | (NVC0_NEW_VERTPROG << stage)))
if (vp->vp.num_ucps <= PIPE_MAX_CLIP_PLANES)
if (vp->vp.num_ucps > 0 && vp->vp.num_ucps <= PIPE_MAX_CLIP_PLANES)
nvc0_upload_uclip_planes(nvc0, stage);
clip_enable &= vp->vp.clip_enable;