freedreno/a5xx: bordercolor fixes

Need a bit of hand-holding for stencil bordercolor, and add border color
values for sRGB.

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2018-06-12 09:56:12 -04:00
parent ced14f1c7a
commit f07154421a

View file

@ -135,6 +135,7 @@ struct PACKED bcolor_entry {
uint32_t fp32[4];
uint16_t ui16[4];
int16_t si16[4];
uint16_t fp16[4];
uint16_t rgb565;
uint16_t rgb5a1;
@ -144,7 +145,9 @@ struct PACKED bcolor_entry {
int8_t si8[4];
uint32_t rgb10a2;
uint32_t z24; /* also s8? */
uint8_t __pad1[32];
uint16_t srgb[4]; /* appears to duplicate fp16[], but clamped, used for srgb */
uint8_t __pad1[24];
};
#define FD5_BORDER_COLOR_SIZE 0x60
@ -178,8 +181,9 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
if ((i >= tex->num_textures) || !tex->textures[i])
continue;
enum pipe_format format = tex->textures[i]->format;
const struct util_format_description *desc =
util_format_description(tex->textures[i]->format);
util_format_description(format);
e->rgb565 = 0;
e->rgb5a1 = 0;
@ -189,6 +193,24 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
for (j = 0; j < 4; j++) {
int c = desc->swizzle[j];
int cd = c;
/*
* HACK: for PIPE_FORMAT_X24S8_UINT we end up w/ the
* stencil border color value in bc->ui[0] but according
* to desc->swizzle and desc->channel, the .x component
* is NONE and the stencil value is in the y component.
* Meanwhile the hardware wants this in the .x componetn.
*/
if ((format == PIPE_FORMAT_X24S8_UINT) ||
(format == PIPE_FORMAT_X32_S8X24_UINT)) {
if (j == 0) {
c = 1;
cd = 0;
} else {
continue;
}
}
if (c >= 4)
continue;
@ -222,8 +244,8 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
clamped = 0;
break;
}
e->fp32[c] = bc->ui[j];
e->fp16[c] = clamped;
e->fp32[cd] = bc->ui[j];
e->fp16[cd] = clamped;
} else {
float f = bc->f[j];
float f_u = CLAMP(f, 0, 1);
@ -231,6 +253,7 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
e->fp32[c] = fui(f);
e->fp16[c] = util_float_to_half(f);
e->srgb[c] = util_float_to_half(f_u);
e->ui16[c] = f_u * 0xffff;
e->si16[c] = f_s * 0x7fff;
e->ui8[c] = f_u * 0xff;