radeonsi: simplify how the NIR name of shader variants is modified

we don't need to restore the original name

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32910>
This commit is contained in:
Marek Olšák 2024-12-27 13:12:36 -05:00 committed by Marge Bot
parent 36e3f6d9bf
commit f05021dd2f

View file

@ -2254,11 +2254,10 @@ static void get_nir_shader(struct si_shader *shader, struct si_nir_shader_ctx *c
bool progress = false;
bool opts_not_run = true;
const char *original_name = NULL;
if (unlikely(should_print_nir(nir))) {
/* Modify the shader's name so that each variant gets its own name. */
original_name = ralloc_strdup(nir, nir->info.name);
ralloc_asprintf_append((char **)&nir->info.name, "-%08x", _mesa_hash_data(key, sizeof(*key)));
nir->info.name = ralloc_asprintf(nir, "%s-%08x", nir->info.name,
_mesa_hash_data(key, sizeof(*key)));
/* Dummy pass to get the starting point. */
printf("nir_dummy_pass\n");
@ -2641,11 +2640,6 @@ static void get_nir_shader(struct si_shader *shader, struct si_nir_shader_ctx *c
* 200 is tuned for Viewperf. It should be done last.
*/
NIR_PASS_V(nir, nir_group_loads, nir_group_same_resource_only, 200);
if (unlikely(original_name)) {
ralloc_free((void*)nir->info.name);
nir->info.name = original_name;
}
}
void si_update_shader_binary_info(struct si_shader *shader, nir_shader *nir)