r600g/compute: Don't flush the cs in pipe_context::launch_grid()

This is the state tracker's responsibility.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Tom Stellard 2013-08-26 17:55:49 -07:00
parent 16cedf3a25
commit f0435ebb07

View file

@ -473,6 +473,7 @@ static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
R600_CONTEXT_INV_VERTEX_CACHE |
R600_CONTEXT_INV_TEX_CACHE;
r600_flush_emit(ctx);
ctx->b.flags = 0;
#if 0
COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
@ -481,16 +482,6 @@ static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
}
#endif
flush_flags = RADEON_FLUSH_ASYNC | RADEON_FLUSH_COMPUTE;
if (ctx->keep_tiling_flags) {
flush_flags |= RADEON_FLUSH_KEEP_TILING_FLAGS;
}
ctx->b.ws->cs_flush(ctx->b.rings.gfx.cs, flush_flags, ctx->screen->cs_count++);
ctx->b.flags = 0;
COMPUTE_DBG(ctx->screen, "shader started\n");
}