i965: Use EmitNoIndirect flags in lower_variable_index_to_cond_assign.

This will prevent the two from getting out of sync again.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2014-04-08 18:31:19 -07:00
parent 320e0c5205
commit f00a6483e9

View file

@ -120,6 +120,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
unsigned int stage;
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
const struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[stage];
struct brw_shader *shader =
(struct brw_shader *)shProg->_LinkedShaders[stage];
@ -170,14 +172,12 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
lower_noise(shader->base.ir);
lower_quadop_vector(shader->base.ir, false);
bool input = true;
bool output = stage == MESA_SHADER_FRAGMENT;
bool temp = stage == MESA_SHADER_FRAGMENT;
bool uniform = false;
bool lowered_variable_indexing =
lower_variable_index_to_cond_assign(shader->base.ir,
input, output, temp, uniform);
options->EmitNoIndirectInput,
options->EmitNoIndirectOutput,
options->EmitNoIndirectTemp,
options->EmitNoIndirectUniform);
if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
perf_debug("Unsupported form of variable indexing in FS; falling "
@ -201,8 +201,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
) || progress;
progress = do_common_optimization(shader->base.ir, true, true, 32,
&ctx->ShaderCompilerOptions[stage],
ctx->Const.NativeIntegers)
options, ctx->Const.NativeIntegers)
|| progress;
} while (progress);