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glsl: allow bindless samplers/images to be l-values
From section 4.1.7 of the ARB_bindless_texture spec:
"Samplers can be used as l-values, so can be assigned into and
used as "out" and "inout" function parameters."
From section 4.1.X of the ARB_bindless_texture spec:
"Images can be used as l-values, so can be assigned into and
used as "out" and "inout" function parameters."
v4: - invert the logic
v3: - update spec comment formatting
- keep the read_only check
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -1447,6 +1447,20 @@ ir_dereference::is_lvalue(const struct _mesa_glsl_parse_state *state) const
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if ((var == NULL) || var->data.read_only)
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return false;
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/* From section 4.1.7 of the ARB_bindless_texture spec:
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*
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* "Samplers can be used as l-values, so can be assigned into and used as
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* "out" and "inout" function parameters."
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*
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* From section 4.1.X of the ARB_bindless_texture spec:
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*
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* "Images can be used as l-values, so can be assigned into and used as
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* "out" and "inout" function parameters."
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*/
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if ((!state || state->has_bindless()) &&
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(this->type->contains_sampler() || this->type->contains_image()))
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return true;
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/* From section 4.1.7 of the GLSL 4.40 spec:
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*
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* "Opaque variables cannot be treated as l-values; hence cannot
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