mesa: add MaxNumLevels to gl_texture_image, remove MaxLog2

MaxLog2 led to bugs, because it didn't work well with 1D and 3D textures.

NOTE: This is a candidate for the stable branches.

v2: correct the comment at MaxNumlevels

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8111342e81)

Conflicts:
	src/mesa/main/teximage.h
This commit is contained in:
Marek Olšák 2012-11-11 15:22:32 +01:00
parent 492b69f3be
commit efa6b5e42b
5 changed files with 50 additions and 6 deletions

View file

@ -369,7 +369,7 @@ get_last_level(struct gl_texture_object *t)
t->Sampler.MinFilter == GL_LINEAR || !base)
return t->BaseLevel;
else
return MIN2(t->BaseLevel + base->MaxLog2, t->MaxLevel);
return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
}
static void

View file

@ -270,7 +270,7 @@ static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_text
minLod = MIN2(minLod, tObj->MaxLevel);
maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
maxLod = MIN2(maxLod, tObj->MaxLevel);
maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxLog2 + minLod);
maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod);
maxLod = MAX2(maxLod, minLod); /* need at least one level */
}
break;
@ -329,7 +329,7 @@ static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct g
mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
firstImage = texObj->Image[0][texObj->BaseLevel];
numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxLog2 + 1);
numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
if (radeon_is_debug_enabled(RADEON_TEXTURE,RADEON_TRACE)) {
fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj);
@ -378,7 +378,7 @@ void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t)
}
numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxLog2 + 1);
numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
t->mt = radeon_miptree_create(rmesa, t->base.Target,
texImg->TexFormat, texObj->BaseLevel,

View file

@ -1205,7 +1205,8 @@ struct gl_texture_image
GLuint WidthLog2; /**< = log2(Width2) */
GLuint HeightLog2; /**< = log2(Height2) */
GLuint DepthLog2; /**< = log2(Depth2) */
GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
GLuint MaxNumLevels; /**< = maximum possible number of mipmap
levels, computed from the dimensions */
struct gl_texture_object *TexObject; /**< Pointer back to parent object */
GLuint Level; /**< Which mipmap level am I? */

View file

@ -1002,6 +1002,43 @@ _mesa_get_texture_dimensions(GLenum target)
}
/**
* Return the maximum number of mipmap levels for the given target
* and the dimensions.
* The dimensions are expected not to include the border.
*/
GLsizei
_mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
GLsizei depth)
{
GLsizei size;
switch (target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_1D_ARRAY:
size = width;
break;
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_ARRAY:
ASSERT(width == height);
size = width;
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_2D_ARRAY:
size = MAX2(width, height);
break;
case GL_TEXTURE_3D:
size = MAX3(width, height, depth);
break;
case GL_TEXTURE_RECTANGLE:
return 1;
default:
assert(0);
return 1;
}
return _mesa_logbase2(size) + 1;
}
#if 000 /* not used anymore */
@ -1187,7 +1224,9 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
target);
}
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
img->MaxNumLevels =
_mesa_get_tex_max_num_levels(target,
img->Width2, img->Height2, img->Depth2);
img->TexFormat = format;
}

View file

@ -138,6 +138,10 @@ _mesa_tex_target_to_face(GLenum target);
extern GLint
_mesa_get_texture_dimensions(GLenum target);
extern GLsizei
_mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
GLsizei depth);
extern GLenum
_mesa_es_error_check_format_and_type(GLenum format, GLenum type,
unsigned dimensions);