glsl: fix compiler warnings in link_uniforms.cpp

With a non-debug build, gcc has two complaints:
1. 'found' var not used.  Silence with '(void) found;'
2. 'id' not initialized.  It's assigned by the UniformHash->get()
   call, actually.  But init it to zero to silence gcc.

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Brian Paul 2014-03-05 16:39:59 -07:00
parent 3649800009
commit ef8a19ed4f

View file

@ -775,9 +775,10 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog)
if (var && var->data.mode == ir_var_uniform &&
var->type->contains_image()) {
unsigned id;
unsigned id = 0;
bool found = prog->UniformHash->get(id, var->name);
assert(found);
(void) found;
const gl_uniform_storage *storage = &prog->UniformStorage[id];
const unsigned index = storage->image[i].index;
const GLenum access = (var->data.image.read_only ? GL_READ_ONLY :