nir: Report progress from lower_vec_to_movs().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 9f5e7ae9d8)
[Emil Velikov] Correctly derive nir_shader from vec_to_movs_state
Signed-off-by: Emil Velikov <emil.velikov@collabora.co.uk>

Conflicts:
        src/glsl/nir/nir.h
        src/glsl/nir/nir_lower_vec_to_movs.c
This commit is contained in:
Jason Ekstrand 2015-09-09 17:50:09 -07:00 committed by Emil Velikov
parent 2cc4e97396
commit ef4e862396
2 changed files with 23 additions and 7 deletions

View file

@ -1653,7 +1653,7 @@ void nir_lower_vars_to_ssa(nir_shader *shader);
void nir_remove_dead_variables(nir_shader *shader);
void nir_lower_vec_to_movs(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
void nir_lower_alu_to_scalar(nir_shader *shader);
void nir_lower_load_const_to_scalar(nir_shader *shader);

View file

@ -32,6 +32,11 @@
* moves with partial writes.
*/
struct vec_to_movs_state {
nir_function_impl *impl;
bool progress;
};
static bool
src_matches_dest_reg(nir_dest *dest, nir_src *src)
{
@ -84,8 +89,12 @@ insert_mov(nir_alu_instr *vec, unsigned start_channel,
}
static bool
lower_vec_to_movs_block(nir_block *block, void *shader)
lower_vec_to_movs_block(nir_block *block, void *void_state)
{
struct vec_to_movs_state *state = void_state;
nir_function_impl *impl = state->impl;
nir_shader *shader = impl->overload->function->shader;
nir_foreach_instr_safe(block, instr) {
if (instr->type != nir_instr_type_alu)
continue;
@ -134,24 +143,31 @@ lower_vec_to_movs_block(nir_block *block, void *shader)
nir_instr_remove(&vec->instr);
ralloc_free(vec);
state->progress = true;
}
return true;
}
static void
static bool
nir_lower_vec_to_movs_impl(nir_function_impl *impl)
{
nir_shader *shader = impl->overload->function->shader;
struct vec_to_movs_state state = { impl, false };
nir_foreach_block(impl, lower_vec_to_movs_block, shader);
nir_foreach_block(impl, lower_vec_to_movs_block, &state);
return state.progress;
}
void
bool
nir_lower_vec_to_movs(nir_shader *shader)
{
bool progress = false;
nir_foreach_overload(shader, overload) {
if (overload->impl)
nir_lower_vec_to_movs_impl(overload->impl);
progress = nir_lower_vec_to_movs_impl(overload->impl) || progress;
}
return progress;
}