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dispatch_sanity: Validate the compatibility profile dispatch table too
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: Ilia Mirkin <imirkin@alum.mit.edu> Cc: "10.6" <mesa-stable@lists.freedesktop.org>
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1 changed files with 493 additions and 0 deletions
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@ -69,6 +69,7 @@ struct function {
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};
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extern const struct function common_desktop_functions_possible[];
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extern const struct function gl_compatibility_functions_possible[];
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extern const struct function gl_core_functions_possible[];
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extern const struct function gles11_functions_possible[];
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extern const struct function gles2_functions_possible[];
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@ -182,6 +183,14 @@ TEST_F(DispatchSanity_test, GL31_CORE)
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validate_nops(&ctx, nop_table);
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}
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TEST_F(DispatchSanity_test, GL30)
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{
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SetUpCtx(API_OPENGL_COMPAT, 30);
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validate_functions(&ctx, common_desktop_functions_possible, nop_table);
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validate_functions(&ctx, gl_compatibility_functions_possible, nop_table);
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validate_nops(&ctx, nop_table);
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}
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TEST_F(DispatchSanity_test, GLES11)
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{
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SetUpCtx(API_OPENGLES, 11);
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@ -924,6 +933,490 @@ const struct function common_desktop_functions_possible[] = {
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{ NULL, 0, -1 }
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};
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const struct function gl_compatibility_functions_possible[] = {
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{ "glBindVertexArrayAPPLE", 10, -1 },
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{ "glGenVertexArraysAPPLE", 10, -1 },
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{ "glBindRenderbufferEXT", 10, -1 },
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{ "glBindFramebufferEXT", 10, -1 },
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{ "glNewList", 10, _gloffset_NewList },
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{ "glEndList", 10, _gloffset_EndList },
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{ "glCallList", 10, _gloffset_CallList },
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{ "glCallLists", 10, _gloffset_CallLists },
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{ "glDeleteLists", 10, _gloffset_DeleteLists },
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{ "glGenLists", 10, _gloffset_GenLists },
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{ "glListBase", 10, _gloffset_ListBase },
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{ "glBegin", 10, _gloffset_Begin },
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{ "glBitmap", 10, _gloffset_Bitmap },
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{ "glColor3b", 10, _gloffset_Color3b },
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{ "glColor3bv", 10, _gloffset_Color3bv },
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{ "glColor3d", 10, _gloffset_Color3d },
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{ "glColor3dv", 10, _gloffset_Color3dv },
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{ "glColor3f", 10, _gloffset_Color3f },
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{ "glColor3fv", 10, _gloffset_Color3fv },
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{ "glColor3i", 10, _gloffset_Color3i },
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{ "glColor3iv", 10, _gloffset_Color3iv },
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{ "glColor3s", 10, _gloffset_Color3s },
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{ "glColor3sv", 10, _gloffset_Color3sv },
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{ "glColor3ub", 10, _gloffset_Color3ub },
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{ "glColor3ubv", 10, _gloffset_Color3ubv },
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{ "glColor3ui", 10, _gloffset_Color3ui },
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{ "glColor3uiv", 10, _gloffset_Color3uiv },
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{ "glColor3us", 10, _gloffset_Color3us },
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{ "glColor3usv", 10, _gloffset_Color3usv },
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{ "glColor4b", 10, _gloffset_Color4b },
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{ "glColor4bv", 10, _gloffset_Color4bv },
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{ "glColor4d", 10, _gloffset_Color4d },
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{ "glColor4dv", 10, _gloffset_Color4dv },
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{ "glColor4f", 10, _gloffset_Color4f },
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{ "glColor4fv", 10, _gloffset_Color4fv },
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{ "glColor4i", 10, _gloffset_Color4i },
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{ "glColor4iv", 10, _gloffset_Color4iv },
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{ "glColor4s", 10, _gloffset_Color4s },
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{ "glColor4sv", 10, _gloffset_Color4sv },
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{ "glColor4ub", 10, _gloffset_Color4ub },
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{ "glColor4ubv", 10, _gloffset_Color4ubv },
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{ "glColor4ui", 10, _gloffset_Color4ui },
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{ "glColor4uiv", 10, _gloffset_Color4uiv },
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{ "glColor4us", 10, _gloffset_Color4us },
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{ "glColor4usv", 10, _gloffset_Color4usv },
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{ "glEdgeFlag", 10, _gloffset_EdgeFlag },
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{ "glEdgeFlagv", 10, _gloffset_EdgeFlagv },
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{ "glEnd", 10, _gloffset_End },
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{ "glIndexd", 10, _gloffset_Indexd },
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{ "glIndexdv", 10, _gloffset_Indexdv },
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{ "glIndexf", 10, _gloffset_Indexf },
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{ "glIndexfv", 10, _gloffset_Indexfv },
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{ "glIndexi", 10, _gloffset_Indexi },
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{ "glIndexiv", 10, _gloffset_Indexiv },
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{ "glIndexs", 10, _gloffset_Indexs },
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{ "glIndexsv", 10, _gloffset_Indexsv },
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{ "glNormal3b", 10, _gloffset_Normal3b },
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{ "glNormal3bv", 10, _gloffset_Normal3bv },
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{ "glNormal3d", 10, _gloffset_Normal3d },
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{ "glNormal3dv", 10, _gloffset_Normal3dv },
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{ "glNormal3f", 10, _gloffset_Normal3f },
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{ "glNormal3fv", 10, _gloffset_Normal3fv },
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{ "glNormal3i", 10, _gloffset_Normal3i },
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{ "glNormal3iv", 10, _gloffset_Normal3iv },
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{ "glNormal3s", 10, _gloffset_Normal3s },
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{ "glNormal3sv", 10, _gloffset_Normal3sv },
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{ "glRasterPos2d", 10, _gloffset_RasterPos2d },
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{ "glRasterPos2dv", 10, _gloffset_RasterPos2dv },
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{ "glRasterPos2f", 10, _gloffset_RasterPos2f },
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{ "glRasterPos2fv", 10, _gloffset_RasterPos2fv },
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{ "glRasterPos2i", 10, _gloffset_RasterPos2i },
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{ "glRasterPos2iv", 10, _gloffset_RasterPos2iv },
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{ "glRasterPos2s", 10, _gloffset_RasterPos2s },
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{ "glRasterPos2sv", 10, _gloffset_RasterPos2sv },
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{ "glRasterPos3d", 10, _gloffset_RasterPos3d },
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{ "glRasterPos3dv", 10, _gloffset_RasterPos3dv },
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{ "glRasterPos3f", 10, _gloffset_RasterPos3f },
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{ "glRasterPos3fv", 10, _gloffset_RasterPos3fv },
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{ "glRasterPos3i", 10, _gloffset_RasterPos3i },
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{ "glRasterPos3iv", 10, _gloffset_RasterPos3iv },
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{ "glRasterPos3s", 10, _gloffset_RasterPos3s },
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{ "glRasterPos3sv", 10, _gloffset_RasterPos3sv },
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{ "glRasterPos4d", 10, _gloffset_RasterPos4d },
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{ "glRasterPos4dv", 10, _gloffset_RasterPos4dv },
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{ "glRasterPos4f", 10, _gloffset_RasterPos4f },
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{ "glRasterPos4fv", 10, _gloffset_RasterPos4fv },
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{ "glRasterPos4i", 10, _gloffset_RasterPos4i },
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{ "glRasterPos4iv", 10, _gloffset_RasterPos4iv },
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{ "glRasterPos4s", 10, _gloffset_RasterPos4s },
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{ "glRasterPos4sv", 10, _gloffset_RasterPos4sv },
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{ "glRectd", 10, _gloffset_Rectd },
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{ "glRectdv", 10, _gloffset_Rectdv },
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{ "glRectf", 10, _gloffset_Rectf },
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{ "glRectfv", 10, _gloffset_Rectfv },
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{ "glRecti", 10, _gloffset_Recti },
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{ "glRectiv", 10, _gloffset_Rectiv },
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{ "glRects", 10, _gloffset_Rects },
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{ "glRectsv", 10, _gloffset_Rectsv },
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{ "glTexCoord1d", 10, _gloffset_TexCoord1d },
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{ "glTexCoord1dv", 10, _gloffset_TexCoord1dv },
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{ "glTexCoord1f", 10, _gloffset_TexCoord1f },
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{ "glTexCoord1fv", 10, _gloffset_TexCoord1fv },
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{ "glTexCoord1i", 10, _gloffset_TexCoord1i },
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{ "glTexCoord1iv", 10, _gloffset_TexCoord1iv },
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{ "glTexCoord1s", 10, _gloffset_TexCoord1s },
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{ "glTexCoord1sv", 10, _gloffset_TexCoord1sv },
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{ "glTexCoord2d", 10, _gloffset_TexCoord2d },
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{ "glTexCoord2dv", 10, _gloffset_TexCoord2dv },
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{ "glTexCoord2f", 10, _gloffset_TexCoord2f },
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{ "glTexCoord2fv", 10, _gloffset_TexCoord2fv },
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{ "glTexCoord2i", 10, _gloffset_TexCoord2i },
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{ "glTexCoord2iv", 10, _gloffset_TexCoord2iv },
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{ "glTexCoord2s", 10, _gloffset_TexCoord2s },
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{ "glTexCoord2sv", 10, _gloffset_TexCoord2sv },
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{ "glTexCoord3d", 10, _gloffset_TexCoord3d },
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{ "glTexCoord3dv", 10, _gloffset_TexCoord3dv },
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{ "glTexCoord3f", 10, _gloffset_TexCoord3f },
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{ "glTexCoord3fv", 10, _gloffset_TexCoord3fv },
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{ "glTexCoord3i", 10, _gloffset_TexCoord3i },
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{ "glTexCoord3iv", 10, _gloffset_TexCoord3iv },
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{ "glTexCoord3s", 10, _gloffset_TexCoord3s },
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{ "glTexCoord3sv", 10, _gloffset_TexCoord3sv },
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{ "glTexCoord4d", 10, _gloffset_TexCoord4d },
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{ "glTexCoord4dv", 10, _gloffset_TexCoord4dv },
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{ "glTexCoord4f", 10, _gloffset_TexCoord4f },
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{ "glTexCoord4fv", 10, _gloffset_TexCoord4fv },
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{ "glTexCoord4i", 10, _gloffset_TexCoord4i },
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{ "glTexCoord4iv", 10, _gloffset_TexCoord4iv },
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{ "glTexCoord4s", 10, _gloffset_TexCoord4s },
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{ "glTexCoord4sv", 10, _gloffset_TexCoord4sv },
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{ "glVertex2d", 10, _gloffset_Vertex2d },
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{ "glVertex2dv", 10, _gloffset_Vertex2dv },
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{ "glVertex2f", 10, _gloffset_Vertex2f },
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{ "glVertex2fv", 10, _gloffset_Vertex2fv },
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{ "glVertex2i", 10, _gloffset_Vertex2i },
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{ "glVertex2iv", 10, _gloffset_Vertex2iv },
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{ "glVertex2s", 10, _gloffset_Vertex2s },
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{ "glVertex2sv", 10, _gloffset_Vertex2sv },
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{ "glVertex3d", 10, _gloffset_Vertex3d },
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{ "glVertex3dv", 10, _gloffset_Vertex3dv },
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{ "glVertex3f", 10, _gloffset_Vertex3f },
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{ "glVertex3fv", 10, _gloffset_Vertex3fv },
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{ "glVertex3i", 10, _gloffset_Vertex3i },
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{ "glVertex3iv", 10, _gloffset_Vertex3iv },
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{ "glVertex3s", 10, _gloffset_Vertex3s },
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{ "glVertex3sv", 10, _gloffset_Vertex3sv },
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{ "glVertex4d", 10, _gloffset_Vertex4d },
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{ "glVertex4dv", 10, _gloffset_Vertex4dv },
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{ "glVertex4f", 10, _gloffset_Vertex4f },
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{ "glVertex4fv", 10, _gloffset_Vertex4fv },
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{ "glVertex4i", 10, _gloffset_Vertex4i },
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{ "glVertex4iv", 10, _gloffset_Vertex4iv },
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{ "glVertex4s", 10, _gloffset_Vertex4s },
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{ "glVertex4sv", 10, _gloffset_Vertex4sv },
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{ "glClipPlane", 10, _gloffset_ClipPlane },
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{ "glColorMaterial", 10, _gloffset_ColorMaterial },
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{ "glFogf", 10, _gloffset_Fogf },
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{ "glFogfv", 10, _gloffset_Fogfv },
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{ "glFogi", 10, _gloffset_Fogi },
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{ "glFogiv", 10, _gloffset_Fogiv },
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{ "glLightf", 10, _gloffset_Lightf },
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{ "glLightfv", 10, _gloffset_Lightfv },
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{ "glLighti", 10, _gloffset_Lighti },
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{ "glLightiv", 10, _gloffset_Lightiv },
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{ "glLightModelf", 10, _gloffset_LightModelf },
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{ "glLightModelfv", 10, _gloffset_LightModelfv },
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{ "glLightModeli", 10, _gloffset_LightModeli },
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{ "glLightModeliv", 10, _gloffset_LightModeliv },
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{ "glLineStipple", 10, _gloffset_LineStipple },
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{ "glMaterialf", 10, _gloffset_Materialf },
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{ "glMaterialfv", 10, _gloffset_Materialfv },
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{ "glMateriali", 10, _gloffset_Materiali },
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{ "glMaterialiv", 10, _gloffset_Materialiv },
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{ "glPolygonStipple", 10, _gloffset_PolygonStipple },
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{ "glShadeModel", 10, _gloffset_ShadeModel },
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{ "glTexEnvf", 10, _gloffset_TexEnvf },
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{ "glTexEnvfv", 10, _gloffset_TexEnvfv },
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{ "glTexEnvi", 10, _gloffset_TexEnvi },
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{ "glTexEnviv", 10, _gloffset_TexEnviv },
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{ "glTexGend", 10, _gloffset_TexGend },
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{ "glTexGendv", 10, _gloffset_TexGendv },
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{ "glTexGenf", 10, _gloffset_TexGenf },
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{ "glTexGenfv", 10, _gloffset_TexGenfv },
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{ "glTexGeni", 10, _gloffset_TexGeni },
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{ "glTexGeniv", 10, _gloffset_TexGeniv },
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{ "glFeedbackBuffer", 10, _gloffset_FeedbackBuffer },
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{ "glSelectBuffer", 10, _gloffset_SelectBuffer },
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{ "glRenderMode", 10, _gloffset_RenderMode },
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{ "glInitNames", 10, _gloffset_InitNames },
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{ "glLoadName", 10, _gloffset_LoadName },
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{ "glPassThrough", 10, _gloffset_PassThrough },
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{ "glPopName", 10, _gloffset_PopName },
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{ "glPushName", 10, _gloffset_PushName },
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{ "glClearAccum", 10, _gloffset_ClearAccum },
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{ "glClearIndex", 10, _gloffset_ClearIndex },
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{ "glIndexMask", 10, _gloffset_IndexMask },
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{ "glAccum", 10, _gloffset_Accum },
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{ "glPopAttrib", 10, _gloffset_PopAttrib },
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{ "glPushAttrib", 10, _gloffset_PushAttrib },
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{ "glMap1d", 10, _gloffset_Map1d },
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{ "glMap1f", 10, _gloffset_Map1f },
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{ "glMap2d", 10, _gloffset_Map2d },
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{ "glMap2f", 10, _gloffset_Map2f },
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{ "glMapGrid1d", 10, _gloffset_MapGrid1d },
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{ "glMapGrid1f", 10, _gloffset_MapGrid1f },
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{ "glMapGrid2d", 10, _gloffset_MapGrid2d },
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{ "glMapGrid2f", 10, _gloffset_MapGrid2f },
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{ "glEvalCoord1d", 10, _gloffset_EvalCoord1d },
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{ "glEvalCoord1dv", 10, _gloffset_EvalCoord1dv },
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{ "glEvalCoord1f", 10, _gloffset_EvalCoord1f },
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{ "glEvalCoord1fv", 10, _gloffset_EvalCoord1fv },
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{ "glEvalCoord2d", 10, _gloffset_EvalCoord2d },
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{ "glEvalCoord2dv", 10, _gloffset_EvalCoord2dv },
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{ "glEvalCoord2f", 10, _gloffset_EvalCoord2f },
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{ "glEvalCoord2fv", 10, _gloffset_EvalCoord2fv },
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{ "glEvalMesh1", 10, _gloffset_EvalMesh1 },
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{ "glEvalPoint1", 10, _gloffset_EvalPoint1 },
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{ "glEvalMesh2", 10, _gloffset_EvalMesh2 },
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{ "glEvalPoint2", 10, _gloffset_EvalPoint2 },
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{ "glAlphaFunc", 10, _gloffset_AlphaFunc },
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{ "glPixelZoom", 10, _gloffset_PixelZoom },
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{ "glPixelTransferf", 10, _gloffset_PixelTransferf },
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{ "glPixelTransferi", 10, _gloffset_PixelTransferi },
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{ "glPixelMapfv", 10, _gloffset_PixelMapfv },
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{ "glPixelMapuiv", 10, _gloffset_PixelMapuiv },
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{ "glPixelMapusv", 10, _gloffset_PixelMapusv },
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{ "glCopyPixels", 10, _gloffset_CopyPixels },
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{ "glDrawPixels", 10, _gloffset_DrawPixels },
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{ "glGetClipPlane", 10, _gloffset_GetClipPlane },
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{ "glGetLightfv", 10, _gloffset_GetLightfv },
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{ "glGetLightiv", 10, _gloffset_GetLightiv },
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{ "glGetMapdv", 10, _gloffset_GetMapdv },
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{ "glGetMapfv", 10, _gloffset_GetMapfv },
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{ "glGetMapiv", 10, _gloffset_GetMapiv },
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{ "glGetMaterialfv", 10, _gloffset_GetMaterialfv },
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{ "glGetMaterialiv", 10, _gloffset_GetMaterialiv },
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{ "glGetPixelMapfv", 10, _gloffset_GetPixelMapfv },
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{ "glGetPixelMapuiv", 10, _gloffset_GetPixelMapuiv },
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{ "glGetPixelMapusv", 10, _gloffset_GetPixelMapusv },
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{ "glGetPolygonStipple", 10, _gloffset_GetPolygonStipple },
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{ "glGetTexEnvfv", 10, _gloffset_GetTexEnvfv },
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{ "glGetTexEnviv", 10, _gloffset_GetTexEnviv },
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{ "glGetTexGendv", 10, _gloffset_GetTexGendv },
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{ "glGetTexGenfv", 10, _gloffset_GetTexGenfv },
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{ "glGetTexGeniv", 10, _gloffset_GetTexGeniv },
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{ "glIsList", 10, _gloffset_IsList },
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{ "glFrustum", 10, _gloffset_Frustum },
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{ "glLoadIdentity", 10, _gloffset_LoadIdentity },
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{ "glLoadMatrixf", 10, _gloffset_LoadMatrixf },
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{ "glLoadMatrixd", 10, _gloffset_LoadMatrixd },
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{ "glMatrixMode", 10, _gloffset_MatrixMode },
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{ "glMultMatrixf", 10, _gloffset_MultMatrixf },
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{ "glMultMatrixd", 10, _gloffset_MultMatrixd },
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{ "glOrtho", 10, _gloffset_Ortho },
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{ "glPopMatrix", 10, _gloffset_PopMatrix },
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{ "glPushMatrix", 10, _gloffset_PushMatrix },
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{ "glRotated", 10, _gloffset_Rotated },
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{ "glRotatef", 10, _gloffset_Rotatef },
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{ "glScaled", 10, _gloffset_Scaled },
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{ "glScalef", 10, _gloffset_Scalef },
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{ "glTranslated", 10, _gloffset_Translated },
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{ "glTranslatef", 10, _gloffset_Translatef },
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{ "glArrayElement", 10, _gloffset_ArrayElement },
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{ "glColorPointer", 10, _gloffset_ColorPointer },
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{ "glDisableClientState", 10, _gloffset_DisableClientState },
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{ "glEdgeFlagPointer", 10, _gloffset_EdgeFlagPointer },
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{ "glEnableClientState", 10, _gloffset_EnableClientState },
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{ "glIndexPointer", 10, _gloffset_IndexPointer },
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{ "glInterleavedArrays", 10, _gloffset_InterleavedArrays },
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{ "glNormalPointer", 10, _gloffset_NormalPointer },
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{ "glTexCoordPointer", 10, _gloffset_TexCoordPointer },
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{ "glVertexPointer", 10, _gloffset_VertexPointer },
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{ "glAreTexturesResident", 10, _gloffset_AreTexturesResident },
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{ "glPrioritizeTextures", 10, _gloffset_PrioritizeTextures },
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{ "glIndexub", 10, _gloffset_Indexub },
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{ "glIndexubv", 10, _gloffset_Indexubv },
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{ "glPopClientAttrib", 10, _gloffset_PopClientAttrib },
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{ "glPushClientAttrib", 10, _gloffset_PushClientAttrib },
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{ "glColorTable", 10, _gloffset_ColorTable },
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{ "glColorTableParameterfv", 10, _gloffset_ColorTableParameterfv },
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{ "glColorTableParameteriv", 10, _gloffset_ColorTableParameteriv },
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{ "glCopyColorTable", 10, _gloffset_CopyColorTable },
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{ "glGetColorTable", 10, _gloffset_GetColorTable },
|
||||
{ "glGetColorTableParameterfv", 10, _gloffset_GetColorTableParameterfv },
|
||||
{ "glGetColorTableParameteriv", 10, _gloffset_GetColorTableParameteriv },
|
||||
{ "glColorSubTable", 10, _gloffset_ColorSubTable },
|
||||
{ "glCopyColorSubTable", 10, _gloffset_CopyColorSubTable },
|
||||
{ "glConvolutionFilter1D", 10, _gloffset_ConvolutionFilter1D },
|
||||
{ "glConvolutionFilter2D", 10, _gloffset_ConvolutionFilter2D },
|
||||
{ "glConvolutionParameterf", 10, _gloffset_ConvolutionParameterf },
|
||||
{ "glConvolutionParameterfv", 10, _gloffset_ConvolutionParameterfv },
|
||||
{ "glConvolutionParameteri", 10, _gloffset_ConvolutionParameteri },
|
||||
{ "glConvolutionParameteriv", 10, _gloffset_ConvolutionParameteriv },
|
||||
{ "glCopyConvolutionFilter1D", 10, _gloffset_CopyConvolutionFilter1D },
|
||||
{ "glCopyConvolutionFilter2D", 10, _gloffset_CopyConvolutionFilter2D },
|
||||
{ "glGetConvolutionFilter", 10, _gloffset_GetConvolutionFilter },
|
||||
{ "glGetConvolutionParameterfv", 10, _gloffset_GetConvolutionParameterfv },
|
||||
{ "glGetConvolutionParameteriv", 10, _gloffset_GetConvolutionParameteriv },
|
||||
{ "glGetSeparableFilter", 10, _gloffset_GetSeparableFilter },
|
||||
{ "glSeparableFilter2D", 10, _gloffset_SeparableFilter2D },
|
||||
{ "glGetHistogram", 10, _gloffset_GetHistogram },
|
||||
{ "glGetHistogramParameterfv", 10, _gloffset_GetHistogramParameterfv },
|
||||
{ "glGetHistogramParameteriv", 10, _gloffset_GetHistogramParameteriv },
|
||||
{ "glGetMinmax", 10, _gloffset_GetMinmax },
|
||||
{ "glGetMinmaxParameterfv", 10, _gloffset_GetMinmaxParameterfv },
|
||||
{ "glGetMinmaxParameteriv", 10, _gloffset_GetMinmaxParameteriv },
|
||||
{ "glHistogram", 10, _gloffset_Histogram },
|
||||
{ "glMinmax", 10, _gloffset_Minmax },
|
||||
{ "glResetHistogram", 10, _gloffset_ResetHistogram },
|
||||
{ "glResetMinmax", 10, _gloffset_ResetMinmax },
|
||||
{ "glClientActiveTexture", 10, _gloffset_ClientActiveTexture },
|
||||
{ "glMultiTexCoord1d", 10, _gloffset_MultiTexCoord1d },
|
||||
{ "glMultiTexCoord1dv", 10, _gloffset_MultiTexCoord1dv },
|
||||
{ "glMultiTexCoord1f", 10, _gloffset_MultiTexCoord1fARB },
|
||||
{ "glMultiTexCoord1fv", 10, _gloffset_MultiTexCoord1fvARB },
|
||||
{ "glMultiTexCoord1i", 10, _gloffset_MultiTexCoord1i },
|
||||
{ "glMultiTexCoord1iv", 10, _gloffset_MultiTexCoord1iv },
|
||||
{ "glMultiTexCoord1s", 10, _gloffset_MultiTexCoord1s },
|
||||
{ "glMultiTexCoord1sv", 10, _gloffset_MultiTexCoord1sv },
|
||||
{ "glMultiTexCoord2d", 10, _gloffset_MultiTexCoord2d },
|
||||
{ "glMultiTexCoord2dv", 10, _gloffset_MultiTexCoord2dv },
|
||||
{ "glMultiTexCoord2f", 10, _gloffset_MultiTexCoord2fARB },
|
||||
{ "glMultiTexCoord2fv", 10, _gloffset_MultiTexCoord2fvARB },
|
||||
{ "glMultiTexCoord2i", 10, _gloffset_MultiTexCoord2i },
|
||||
{ "glMultiTexCoord2iv", 10, _gloffset_MultiTexCoord2iv },
|
||||
{ "glMultiTexCoord2s", 10, _gloffset_MultiTexCoord2s },
|
||||
{ "glMultiTexCoord2sv", 10, _gloffset_MultiTexCoord2sv },
|
||||
{ "glMultiTexCoord3d", 10, _gloffset_MultiTexCoord3d },
|
||||
{ "glMultiTexCoord3dv", 10, _gloffset_MultiTexCoord3dv },
|
||||
{ "glMultiTexCoord3f", 10, _gloffset_MultiTexCoord3fARB },
|
||||
{ "glMultiTexCoord3fv", 10, _gloffset_MultiTexCoord3fvARB },
|
||||
{ "glMultiTexCoord3i", 10, _gloffset_MultiTexCoord3i },
|
||||
{ "glMultiTexCoord3iv", 10, _gloffset_MultiTexCoord3iv },
|
||||
{ "glMultiTexCoord3s", 10, _gloffset_MultiTexCoord3s },
|
||||
{ "glMultiTexCoord3sv", 10, _gloffset_MultiTexCoord3sv },
|
||||
{ "glMultiTexCoord4d", 10, _gloffset_MultiTexCoord4d },
|
||||
{ "glMultiTexCoord4dv", 10, _gloffset_MultiTexCoord4dv },
|
||||
{ "glMultiTexCoord4f", 10, _gloffset_MultiTexCoord4fARB },
|
||||
{ "glMultiTexCoord4fv", 10, _gloffset_MultiTexCoord4fvARB },
|
||||
{ "glMultiTexCoord4i", 10, _gloffset_MultiTexCoord4i },
|
||||
{ "glMultiTexCoord4iv", 10, _gloffset_MultiTexCoord4iv },
|
||||
{ "glMultiTexCoord4s", 10, _gloffset_MultiTexCoord4s },
|
||||
{ "glMultiTexCoord4sv", 10, _gloffset_MultiTexCoord4sv },
|
||||
{ "glLoadTransposeMatrixf", 10, -1 },
|
||||
{ "glLoadTransposeMatrixd", 10, -1 },
|
||||
{ "glMultTransposeMatrixf", 10, -1 },
|
||||
{ "glMultTransposeMatrixd", 10, -1 },
|
||||
{ "glFogCoordf", 10, -1 },
|
||||
{ "glFogCoordfv", 10, -1 },
|
||||
{ "glFogCoordd", 10, -1 },
|
||||
{ "glFogCoorddv", 10, -1 },
|
||||
{ "glFogCoordPointer", 10, -1 },
|
||||
{ "glSecondaryColor3b", 10, -1 },
|
||||
{ "glSecondaryColor3bv", 10, -1 },
|
||||
{ "glSecondaryColor3d", 10, -1 },
|
||||
{ "glSecondaryColor3dv", 10, -1 },
|
||||
{ "glSecondaryColor3f", 10, -1 },
|
||||
{ "glSecondaryColor3fv", 10, -1 },
|
||||
{ "glSecondaryColor3i", 10, -1 },
|
||||
{ "glSecondaryColor3iv", 10, -1 },
|
||||
{ "glSecondaryColor3s", 10, -1 },
|
||||
{ "glSecondaryColor3sv", 10, -1 },
|
||||
{ "glSecondaryColor3ub", 10, -1 },
|
||||
{ "glSecondaryColor3ubv", 10, -1 },
|
||||
{ "glSecondaryColor3ui", 10, -1 },
|
||||
{ "glSecondaryColor3uiv", 10, -1 },
|
||||
{ "glSecondaryColor3us", 10, -1 },
|
||||
{ "glSecondaryColor3usv", 10, -1 },
|
||||
{ "glSecondaryColorPointer", 10, -1 },
|
||||
{ "glWindowPos2d", 10, -1 },
|
||||
{ "glWindowPos2dv", 10, -1 },
|
||||
{ "glWindowPos2f", 10, -1 },
|
||||
{ "glWindowPos2fv", 10, -1 },
|
||||
{ "glWindowPos2i", 10, -1 },
|
||||
{ "glWindowPos2iv", 10, -1 },
|
||||
{ "glWindowPos2s", 10, -1 },
|
||||
{ "glWindowPos2sv", 10, -1 },
|
||||
{ "glWindowPos3d", 10, -1 },
|
||||
{ "glWindowPos3dv", 10, -1 },
|
||||
{ "glWindowPos3f", 10, -1 },
|
||||
{ "glWindowPos3fv", 10, -1 },
|
||||
{ "glWindowPos3i", 10, -1 },
|
||||
{ "glWindowPos3iv", 10, -1 },
|
||||
{ "glWindowPos3s", 10, -1 },
|
||||
{ "glWindowPos3sv", 10, -1 },
|
||||
{ "glProgramStringARB", 10, -1 },
|
||||
{ "glProgramEnvParameter4dARB", 10, -1 },
|
||||
{ "glProgramEnvParameter4dvARB", 10, -1 },
|
||||
{ "glProgramEnvParameter4fARB", 10, -1 },
|
||||
{ "glProgramEnvParameter4fvARB", 10, -1 },
|
||||
{ "glProgramLocalParameter4dARB", 10, -1 },
|
||||
{ "glProgramLocalParameter4dvARB", 10, -1 },
|
||||
{ "glProgramLocalParameter4fARB", 10, -1 },
|
||||
{ "glProgramLocalParameter4fvARB", 10, -1 },
|
||||
{ "glGetProgramEnvParameterdvARB", 10, -1 },
|
||||
{ "glGetProgramEnvParameterfvARB", 10, -1 },
|
||||
{ "glGetProgramLocalParameterdvARB", 10, -1 },
|
||||
{ "glGetProgramLocalParameterfvARB", 10, -1 },
|
||||
{ "glGetProgramivARB", 10, -1 },
|
||||
{ "glGetProgramStringARB", 10, -1 },
|
||||
{ "glPolygonOffsetEXT", 10, -1 },
|
||||
{ "glColorPointerEXT", 10, -1 },
|
||||
{ "glEdgeFlagPointerEXT", 10, -1 },
|
||||
{ "glIndexPointerEXT", 10, -1 },
|
||||
{ "glNormalPointerEXT", 10, -1 },
|
||||
{ "glTexCoordPointerEXT", 10, -1 },
|
||||
{ "glVertexPointerEXT", 10, -1 },
|
||||
{ "glLockArraysEXT", 10, -1 },
|
||||
{ "glUnlockArraysEXT", 10, -1 },
|
||||
{ "glWindowPos4dMESA", 10, -1 },
|
||||
{ "glWindowPos4dvMESA", 10, -1 },
|
||||
{ "glWindowPos4fMESA", 10, -1 },
|
||||
{ "glWindowPos4fvMESA", 10, -1 },
|
||||
{ "glWindowPos4iMESA", 10, -1 },
|
||||
{ "glWindowPos4ivMESA", 10, -1 },
|
||||
{ "glWindowPos4sMESA", 10, -1 },
|
||||
{ "glWindowPos4svMESA", 10, -1 },
|
||||
{ "glBindProgramNV", 10, -1 },
|
||||
{ "glDeleteProgramsNV", 10, -1 },
|
||||
{ "glGenProgramsNV", 10, -1 },
|
||||
{ "glIsProgramNV", 10, -1 },
|
||||
{ "glVertexAttrib1sNV", 10, -1 },
|
||||
{ "glVertexAttrib1svNV", 10, -1 },
|
||||
{ "glVertexAttrib2sNV", 10, -1 },
|
||||
{ "glVertexAttrib2svNV", 10, -1 },
|
||||
{ "glVertexAttrib3sNV", 10, -1 },
|
||||
{ "glVertexAttrib3svNV", 10, -1 },
|
||||
{ "glVertexAttrib4sNV", 10, -1 },
|
||||
{ "glVertexAttrib4svNV", 10, -1 },
|
||||
{ "glVertexAttrib1fNV", 10, -1 },
|
||||
{ "glVertexAttrib1fvNV", 10, -1 },
|
||||
{ "glVertexAttrib2fNV", 10, -1 },
|
||||
{ "glVertexAttrib2fvNV", 10, -1 },
|
||||
{ "glVertexAttrib3fNV", 10, -1 },
|
||||
{ "glVertexAttrib3fvNV", 10, -1 },
|
||||
{ "glVertexAttrib4fNV", 10, -1 },
|
||||
{ "glVertexAttrib4fvNV", 10, -1 },
|
||||
{ "glVertexAttrib1dNV", 10, -1 },
|
||||
{ "glVertexAttrib1dvNV", 10, -1 },
|
||||
{ "glVertexAttrib2dNV", 10, -1 },
|
||||
{ "glVertexAttrib2dvNV", 10, -1 },
|
||||
{ "glVertexAttrib3dNV", 10, -1 },
|
||||
{ "glVertexAttrib3dvNV", 10, -1 },
|
||||
{ "glVertexAttrib4dNV", 10, -1 },
|
||||
{ "glVertexAttrib4dvNV", 10, -1 },
|
||||
{ "glVertexAttrib4ubNV", 10, -1 },
|
||||
{ "glVertexAttrib4ubvNV", 10, -1 },
|
||||
{ "glVertexAttribs1svNV", 10, -1 },
|
||||
{ "glVertexAttribs2svNV", 10, -1 },
|
||||
{ "glVertexAttribs3svNV", 10, -1 },
|
||||
{ "glVertexAttribs4svNV", 10, -1 },
|
||||
{ "glVertexAttribs1fvNV", 10, -1 },
|
||||
{ "glVertexAttribs2fvNV", 10, -1 },
|
||||
{ "glVertexAttribs3fvNV", 10, -1 },
|
||||
{ "glVertexAttribs4fvNV", 10, -1 },
|
||||
{ "glVertexAttribs1dvNV", 10, -1 },
|
||||
{ "glVertexAttribs2dvNV", 10, -1 },
|
||||
{ "glVertexAttribs3dvNV", 10, -1 },
|
||||
{ "glVertexAttribs4dvNV", 10, -1 },
|
||||
{ "glVertexAttribs4ubvNV", 10, -1 },
|
||||
{ "glGenFragmentShadersATI", 10, -1 },
|
||||
{ "glBindFragmentShaderATI", 10, -1 },
|
||||
{ "glDeleteFragmentShaderATI", 10, -1 },
|
||||
{ "glBeginFragmentShaderATI", 10, -1 },
|
||||
{ "glEndFragmentShaderATI", 10, -1 },
|
||||
{ "glPassTexCoordATI", 10, -1 },
|
||||
{ "glSampleMapATI", 10, -1 },
|
||||
{ "glColorFragmentOp1ATI", 10, -1 },
|
||||
{ "glColorFragmentOp2ATI", 10, -1 },
|
||||
{ "glColorFragmentOp3ATI", 10, -1 },
|
||||
{ "glAlphaFragmentOp1ATI", 10, -1 },
|
||||
{ "glAlphaFragmentOp2ATI", 10, -1 },
|
||||
{ "glAlphaFragmentOp3ATI", 10, -1 },
|
||||
{ "glSetFragmentShaderConstantATI", 10, -1 },
|
||||
{ "glActiveStencilFaceEXT", 10, -1 },
|
||||
{ "glStencilFuncSeparateATI", 10, -1 },
|
||||
{ "glProgramEnvParameters4fvEXT", 10, -1 },
|
||||
{ "glProgramLocalParameters4fvEXT", 10, -1 },
|
||||
{ "glPrimitiveRestartNV", 10, -1 },
|
||||
|
||||
{ NULL, 0, -1 }
|
||||
};
|
||||
|
||||
const struct function gl_core_functions_possible[] = {
|
||||
/* GL 3.1 */
|
||||
{ "glTexBuffer", 31, -1 },
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue