svga: whitespace, comment fixes in svga_pipe_fs/vs.c

This commit is contained in:
Brian Paul 2013-04-18 15:56:53 -06:00
parent dbb690872e
commit ef1b2b8da7
2 changed files with 41 additions and 48 deletions

View file

@ -37,10 +37,6 @@
#include "svga_debug.h"
/***********************************************************************
* Fragment shaders
*/
static void *
svga_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
@ -59,7 +55,7 @@ svga_create_fs_state(struct pipe_context *pipe,
tgsi_scan_shader(fs->base.tokens, &fs->base.info);
fs->base.id = svga->debug.shader_id++;
fs->generic_inputs = svga_get_generic_inputs_mask(&fs->base.info);
svga_remap_generics(fs->generic_inputs, fs->generic_remap_table);
@ -75,6 +71,7 @@ svga_create_fs_state(struct pipe_context *pipe,
return fs;
}
static void
svga_bind_fs_state(struct pipe_context *pipe, void *shader)
{
@ -85,41 +82,39 @@ svga_bind_fs_state(struct pipe_context *pipe, void *shader)
svga->dirty |= SVGA_NEW_FS;
}
static
void svga_delete_fs_state(struct pipe_context *pipe, void *shader)
static void
svga_delete_fs_state(struct pipe_context *pipe, void *shader)
{
struct svga_context *svga = svga_context(pipe);
struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader;
struct svga_shader_result *result, *tmp;
enum pipe_error ret;
svga_hwtnl_flush_retry( svga );
svga_hwtnl_flush_retry(svga);
draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
for (result = fs->base.results; result; result = tmp ) {
for (result = fs->base.results; result; result = tmp) {
tmp = result->next;
ret = SVGA3D_DestroyShader(svga->swc,
result->id,
SVGA3D_SHADERTYPE_PS );
if(ret != PIPE_OK) {
ret = SVGA3D_DestroyShader(svga->swc, result->id, SVGA3D_SHADERTYPE_PS);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_DestroyShader(svga->swc,
result->id,
SVGA3D_SHADERTYPE_PS );
ret = SVGA3D_DestroyShader(svga->swc, result->id,
SVGA3D_SHADERTYPE_PS);
assert(ret == PIPE_OK);
}
util_bitmask_clear( svga->fs_bm, result->id );
util_bitmask_clear(svga->fs_bm, result->id);
svga_destroy_shader_result( result );
svga_destroy_shader_result(result);
/*
* Remove stale references to this result to ensure a new result on the
* same address will be detected as a change.
*/
if(result == svga->state.hw_draw.fs)
if (result == svga->state.hw_draw.fs)
svga->state.hw_draw.fs = NULL;
}
@ -128,10 +123,10 @@ void svga_delete_fs_state(struct pipe_context *pipe, void *shader)
}
void svga_init_fs_functions( struct svga_context *svga )
void
svga_init_fs_functions(struct svga_context *svga)
{
svga->pipe.create_fs_state = svga_create_fs_state;
svga->pipe.bind_fs_state = svga_bind_fs_state;
svga->pipe.delete_fs_state = svga_delete_fs_state;
}

View file

@ -38,15 +38,17 @@
#include "svga_debug.h"
static const struct tgsi_token *substitute_vs(
unsigned shader_id,
const struct tgsi_token *old_tokens )
/**
* Substitute a debug shader.
*/
static const struct tgsi_token *
substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens)
{
#if 0
if (shader_id == 12) {
static struct tgsi_token tokens[300];
const char *text =
const char *text =
"VERT\n"
"DCL IN[0]\n"
"DCL IN[1]\n"
@ -75,9 +77,9 @@ static const struct tgsi_token *substitute_vs(
" MOV OUT[0], TEMP[4]\n"
" END\n";
if (!tgsi_text_translate( text,
if (!tgsi_text_translate(text,
tokens,
Elements(tokens) ))
Elements(tokens)))
{
assert(0);
return NULL;
@ -91,10 +93,6 @@ static const struct tgsi_token *substitute_vs(
}
/***********************************************************************
* Vertex shaders
*/
static void *
svga_create_vs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
@ -109,7 +107,6 @@ svga_create_vs_state(struct pipe_context *pipe,
vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
templ->tokens));
/* Collect basic info that we'll need later:
*/
tgsi_scan_shader(vs->base.tokens, &vs->base.info);
@ -134,7 +131,9 @@ svga_create_vs_state(struct pipe_context *pipe,
return vs;
}
static void svga_bind_vs_state(struct pipe_context *pipe, void *shader)
static void
svga_bind_vs_state(struct pipe_context *pipe, void *shader)
{
struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
struct svga_context *svga = svga_context(pipe);
@ -144,40 +143,38 @@ static void svga_bind_vs_state(struct pipe_context *pipe, void *shader)
}
static void svga_delete_vs_state(struct pipe_context *pipe, void *shader)
static void
svga_delete_vs_state(struct pipe_context *pipe, void *shader)
{
struct svga_context *svga = svga_context(pipe);
struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
struct svga_shader_result *result, *tmp;
enum pipe_error ret;
svga_hwtnl_flush_retry( svga );
svga_hwtnl_flush_retry(svga);
draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
for (result = vs->base.results; result; result = tmp ) {
for (result = vs->base.results; result; result = tmp) {
tmp = result->next;
ret = SVGA3D_DestroyShader(svga->swc,
result->id,
SVGA3D_SHADERTYPE_VS );
if(ret != PIPE_OK) {
ret = SVGA3D_DestroyShader(svga->swc, result->id, SVGA3D_SHADERTYPE_VS);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_DestroyShader(svga->swc,
result->id,
SVGA3D_SHADERTYPE_VS );
ret = SVGA3D_DestroyShader(svga->swc, result->id,
SVGA3D_SHADERTYPE_VS);
assert(ret == PIPE_OK);
}
util_bitmask_clear( svga->vs_bm, result->id );
util_bitmask_clear(svga->vs_bm, result->id);
svga_destroy_shader_result( result );
svga_destroy_shader_result(result);
/*
* Remove stale references to this result to ensure a new result on the
* same address will be detected as a change.
*/
if(result == svga->state.hw_draw.vs)
if (result == svga->state.hw_draw.vs)
svga->state.hw_draw.vs = NULL;
}
@ -186,7 +183,8 @@ static void svga_delete_vs_state(struct pipe_context *pipe, void *shader)
}
void svga_init_vs_functions( struct svga_context *svga )
void
svga_init_vs_functions(struct svga_context *svga)
{
svga->pipe.create_vs_state = svga_create_vs_state;
svga->pipe.bind_vs_state = svga_bind_vs_state;