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svga: whitespace, comment fixes in svga_pipe_fs/vs.c
This commit is contained in:
parent
dbb690872e
commit
ef1b2b8da7
2 changed files with 41 additions and 48 deletions
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@ -37,10 +37,6 @@
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#include "svga_debug.h"
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/***********************************************************************
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* Fragment shaders
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*/
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static void *
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svga_create_fs_state(struct pipe_context *pipe,
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const struct pipe_shader_state *templ)
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@ -59,7 +55,7 @@ svga_create_fs_state(struct pipe_context *pipe,
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tgsi_scan_shader(fs->base.tokens, &fs->base.info);
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fs->base.id = svga->debug.shader_id++;
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fs->generic_inputs = svga_get_generic_inputs_mask(&fs->base.info);
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svga_remap_generics(fs->generic_inputs, fs->generic_remap_table);
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@ -75,6 +71,7 @@ svga_create_fs_state(struct pipe_context *pipe,
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return fs;
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}
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static void
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svga_bind_fs_state(struct pipe_context *pipe, void *shader)
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{
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@ -85,41 +82,39 @@ svga_bind_fs_state(struct pipe_context *pipe, void *shader)
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svga->dirty |= SVGA_NEW_FS;
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}
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static
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void svga_delete_fs_state(struct pipe_context *pipe, void *shader)
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static void
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svga_delete_fs_state(struct pipe_context *pipe, void *shader)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader;
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struct svga_shader_result *result, *tmp;
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enum pipe_error ret;
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svga_hwtnl_flush_retry( svga );
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svga_hwtnl_flush_retry(svga);
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draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
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for (result = fs->base.results; result; result = tmp ) {
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for (result = fs->base.results; result; result = tmp) {
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tmp = result->next;
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ret = SVGA3D_DestroyShader(svga->swc,
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result->id,
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SVGA3D_SHADERTYPE_PS );
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if(ret != PIPE_OK) {
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ret = SVGA3D_DestroyShader(svga->swc, result->id, SVGA3D_SHADERTYPE_PS);
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if (ret != PIPE_OK) {
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svga_context_flush(svga, NULL);
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ret = SVGA3D_DestroyShader(svga->swc,
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result->id,
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SVGA3D_SHADERTYPE_PS );
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ret = SVGA3D_DestroyShader(svga->swc, result->id,
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SVGA3D_SHADERTYPE_PS);
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assert(ret == PIPE_OK);
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}
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util_bitmask_clear( svga->fs_bm, result->id );
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util_bitmask_clear(svga->fs_bm, result->id);
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svga_destroy_shader_result( result );
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svga_destroy_shader_result(result);
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/*
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* Remove stale references to this result to ensure a new result on the
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* same address will be detected as a change.
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*/
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if(result == svga->state.hw_draw.fs)
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if (result == svga->state.hw_draw.fs)
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svga->state.hw_draw.fs = NULL;
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}
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@ -128,10 +123,10 @@ void svga_delete_fs_state(struct pipe_context *pipe, void *shader)
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}
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void svga_init_fs_functions( struct svga_context *svga )
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void
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svga_init_fs_functions(struct svga_context *svga)
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{
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svga->pipe.create_fs_state = svga_create_fs_state;
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svga->pipe.bind_fs_state = svga_bind_fs_state;
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svga->pipe.delete_fs_state = svga_delete_fs_state;
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}
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@ -38,15 +38,17 @@
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#include "svga_debug.h"
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static const struct tgsi_token *substitute_vs(
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unsigned shader_id,
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const struct tgsi_token *old_tokens )
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/**
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* Substitute a debug shader.
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*/
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static const struct tgsi_token *
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substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens)
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{
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#if 0
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if (shader_id == 12) {
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static struct tgsi_token tokens[300];
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const char *text =
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const char *text =
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"VERT\n"
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"DCL IN[0]\n"
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"DCL IN[1]\n"
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@ -75,9 +77,9 @@ static const struct tgsi_token *substitute_vs(
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" MOV OUT[0], TEMP[4]\n"
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" END\n";
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if (!tgsi_text_translate( text,
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if (!tgsi_text_translate(text,
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tokens,
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Elements(tokens) ))
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Elements(tokens)))
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{
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assert(0);
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return NULL;
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@ -91,10 +93,6 @@ static const struct tgsi_token *substitute_vs(
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}
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/***********************************************************************
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* Vertex shaders
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*/
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static void *
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svga_create_vs_state(struct pipe_context *pipe,
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const struct pipe_shader_state *templ)
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@ -109,7 +107,6 @@ svga_create_vs_state(struct pipe_context *pipe,
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vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
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templ->tokens));
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/* Collect basic info that we'll need later:
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*/
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tgsi_scan_shader(vs->base.tokens, &vs->base.info);
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@ -134,7 +131,9 @@ svga_create_vs_state(struct pipe_context *pipe,
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return vs;
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}
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static void svga_bind_vs_state(struct pipe_context *pipe, void *shader)
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static void
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svga_bind_vs_state(struct pipe_context *pipe, void *shader)
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{
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struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
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struct svga_context *svga = svga_context(pipe);
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@ -144,40 +143,38 @@ static void svga_bind_vs_state(struct pipe_context *pipe, void *shader)
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}
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static void svga_delete_vs_state(struct pipe_context *pipe, void *shader)
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static void
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svga_delete_vs_state(struct pipe_context *pipe, void *shader)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
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struct svga_shader_result *result, *tmp;
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enum pipe_error ret;
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svga_hwtnl_flush_retry( svga );
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svga_hwtnl_flush_retry(svga);
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draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
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for (result = vs->base.results; result; result = tmp ) {
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for (result = vs->base.results; result; result = tmp) {
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tmp = result->next;
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ret = SVGA3D_DestroyShader(svga->swc,
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result->id,
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SVGA3D_SHADERTYPE_VS );
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if(ret != PIPE_OK) {
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ret = SVGA3D_DestroyShader(svga->swc, result->id, SVGA3D_SHADERTYPE_VS);
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if (ret != PIPE_OK) {
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svga_context_flush(svga, NULL);
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ret = SVGA3D_DestroyShader(svga->swc,
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result->id,
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SVGA3D_SHADERTYPE_VS );
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ret = SVGA3D_DestroyShader(svga->swc, result->id,
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SVGA3D_SHADERTYPE_VS);
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assert(ret == PIPE_OK);
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}
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util_bitmask_clear( svga->vs_bm, result->id );
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util_bitmask_clear(svga->vs_bm, result->id);
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svga_destroy_shader_result( result );
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svga_destroy_shader_result(result);
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/*
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* Remove stale references to this result to ensure a new result on the
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* same address will be detected as a change.
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*/
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if(result == svga->state.hw_draw.vs)
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if (result == svga->state.hw_draw.vs)
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svga->state.hw_draw.vs = NULL;
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}
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@ -186,7 +183,8 @@ static void svga_delete_vs_state(struct pipe_context *pipe, void *shader)
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}
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void svga_init_vs_functions( struct svga_context *svga )
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void
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svga_init_vs_functions(struct svga_context *svga)
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{
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svga->pipe.create_vs_state = svga_create_vs_state;
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svga->pipe.bind_vs_state = svga_bind_vs_state;
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