prototypes for new interfaces

This commit is contained in:
Brian Paul 2002-11-20 01:53:24 +00:00
parent 6412641b19
commit ef0e1dcc2e

983
src/miniglx/miniglx.c Normal file
View file

@ -0,0 +1,983 @@
/* $Id: miniglx.c,v 1.1.2.1 2002/11/20 01:53:24 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* *PROTOTYPE* mini-GLX interface, layered on fbdev.
*/
#include <assert.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <linux/fb.h>
#include <linux/kd.h>
#include <linux/vt.h>
#include "glheader.h"
#include "GL/miniglx.h"
#include "context.h"
#include "extensions.h"
#include "imports.h"
#include "texformat.h"
#include "texstore.h"
#include "array_cache/acache.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#define PF_B8G8R8 1
#define PF_B8G8R8A8 2
#define PF_B5G6R5 3
#define PF_B5G5R5 4
#define PF_CI8 5
/*
* Derived from Mesa's GLvisual class.
*/
struct MiniGLXVisualRec {
GLvisual glvisual; /* base class */
Display *dpy;
#if 0
struct fb_fix_screeninfo fix;
struct fb_var_screeninfo var;
#endif
int pixelFormat;
};
/*
* Derived from Mesa's GLframebuffer class.
*/
struct MiniGLXWindowRec {
GLframebuffer glframebuffer; /* base class */
Visual *visual;
void *frontStart;
void *backStart;
size_t size;
GLuint bytesPerPixel;
GLuint rowStride; /* in bytes */
GLubyte *frontBottom; /* pointer to last row */
GLubyte *backBottom; /* pointer to last row */
GLubyte *curBottom; /* = frontBottom or backBottom */
GLboolean mallocBackBuffer;
};
/*
* Derived from Mesa's GLcontext class.
*/
struct MiniGLXContextRec {
GLcontext glcontext; /* base class */
Visual visual;
Window drawBuffer;
Window readBuffer;
Window curBuffer;
};
struct MiniGLXDisplayRec {
struct fb_fix_screeninfo FixedInfo;
struct fb_var_screeninfo VarInfo;
int DesiredDepth;
int OriginalVT;
int ConsoleFD;
int FrameBufferFD;
caddr_t FrameBuffer;
int FrameBufferSize;
int NumWindows;
};
/**********************************************************************/
/* Internal device driver functions */
/**********************************************************************/
#define MINIGLX_CONTEXT(CTX) ((GLXContext) (CTX))
#define MINIGLX_BUFFER(BUF) ((GLXDrawable) (BUF))
static const GLubyte *
get_string(GLcontext *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
case GL_RENDERER:
return (const GLubyte *) "Mesa glfbdev";
default:
return NULL;
}
}
static void
update_state( GLcontext *ctx, GLuint new_state )
{
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
}
static void
get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
#if 0
const GLXDrawable fbdevbuffer = (GLXDrawable) buffer;
*width = fbdevbuffer->var.xres_virtual;
*height = fbdevbuffer->var.yres_virtual;
/* XXX fix */
#endif
}
/* specifies the buffer for swrast span rendering/reading */
static void
set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
{
GLXContext fbdevctx = MINIGLX_CONTEXT(ctx);
GLXDrawable fbdevbuf = MINIGLX_BUFFER(buffer);
fbdevctx->curBuffer = fbdevbuf;
switch (bufferBit) {
case FRONT_LEFT_BIT:
fbdevbuf->curBottom = fbdevbuf->frontBottom;
break;
case BACK_LEFT_BIT:
fbdevbuf->curBottom = fbdevbuf->backBottom;
break;
default:
_mesa_problem(ctx, "bad bufferBit in set_buffer()");
}
}
static void
init_core_functions( GLcontext *ctx )
{
ctx->Driver.GetString = get_string;
ctx->Driver.UpdateState = update_state;
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
ctx->Driver.GetBufferSize = get_buffer_size;
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.Clear = _swrast_Clear; /* would be good to optimize */
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
ctx->Driver.TexImage3D = _mesa_store_teximage3d;
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
}
/*
* Generate code for span functions.
*/
/* 24-bit BGR */
#define NAME(PREFIX) PREFIX##_B8G8R8
#define SPAN_VARS \
const GLXContext fbdevctx = MINIGLX_CONTEXT(ctx); \
const GLXDrawable fbdevbuf = fbdevctx->curBuffer;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 3
#define INC_PIXEL_PTR(P) P += 3
#define STORE_RGB_PIXEL(P, R, G, B) \
P[0] = B; P[1] = G; P[2] = R
#define STORE_RGBA_PIXEL(P, R, G, B, A) \
P[0] = B; P[1] = G; P[2] = R
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = P[2]; G = P[1]; B = P[0]; A = CHAN_MAX
#include "swrast/s_spantemp.h"
/* 32-bit BGRA */
#define NAME(PREFIX) PREFIX##_B8G8R8A8
#define SPAN_VARS \
const GLXContext fbdevctx = MINIGLX_CONTEXT(ctx); \
const GLXDrawable fbdevbuf = fbdevctx->curBuffer;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 4
#define INC_PIXEL_PTR(P) P += 4
#define STORE_RGB_PIXEL(P, R, G, B) \
P[0] = B; P[1] = G; P[2] = R; P[3] = 255
#define STORE_RGBA_PIXEL(P, R, G, B, A) \
P[0] = B; P[1] = G; P[2] = R; P[3] = A
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = P[2]; G = P[1]; B = P[0]; A = P[3]
#include "swrast/s_spantemp.h"
/* 16-bit BGR (XXX implement dithering someday) */
#define NAME(PREFIX) PREFIX##_B5G6R5
#define SPAN_VARS \
const GLXContext fbdevctx = MINIGLX_CONTEXT(ctx); \
const GLXDrawable fbdevbuf = fbdevctx->curBuffer;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *) (fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 2)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_RGB_PIXEL(P, R, G, B) \
*P = ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
#define STORE_RGBA_PIXEL(P, R, G, B, A) \
*P = ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = ( (((*P) >> 8) & 0xf8) | (((*P) >> 11) & 0x7) ); \
G = ( (((*P) >> 3) & 0xfc) | (((*P) >> 5) & 0x3) ); \
B = ( (((*P) << 3) & 0xf8) | (((*P) ) & 0x7) ); \
A = CHAN_MAX
#include "swrast/s_spantemp.h"
/* 15-bit BGR (XXX implement dithering someday) */
#define NAME(PREFIX) PREFIX##_B5G5R5
#define SPAN_VARS \
const GLXContext fbdevctx = MINIGLX_CONTEXT(ctx); \
const GLXDrawable fbdevbuf = fbdevctx->curBuffer;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *) (fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 2)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_RGB_PIXEL(P, R, G, B) \
*P = ( (((R) & 0xf8) << 7) | (((G) & 0xf8) << 2) | ((B) >> 3) )
#define STORE_RGBA_PIXEL(P, R, G, B, A) \
*P = ( (((R) & 0xf8) << 7) | (((G) & 0xf8) << 2) | ((B) >> 3) )
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = ( (((*P) >> 7) & 0xf8) | (((*P) >> 10) & 0x7) ); \
G = ( (((*P) >> 2) & 0xf8) | (((*P) >> 5) & 0x7) ); \
B = ( (((*P) << 3) & 0xf8) | (((*P) ) & 0x7) ); \
A = CHAN_MAX
#include "swrast/s_spantemp.h"
/* 8-bit color index */
#define NAME(PREFIX) PREFIX##_CI8
#define SPAN_VARS \
const GLXContext fbdevctx = MINIGLX_CONTEXT(ctx); \
const GLXDrawable fbdevbuf = fbdevctx->curBuffer;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_CI_PIXEL(P, CI) \
P[0] = CI
#define FETCH_CI_PIXEL(CI, P) \
CI = P[0]
#include "swrast/s_spantemp.h"
/**********************************************************************/
/* Public API functions */
/**********************************************************************/
Display *
WRAP(XOpenDisplay)( char *display_name )
{
char ttystr[1000];
int fd, vtnumber, ttyfd;
Display *d;
d = (Display *) _mesa_calloc(sizeof(Display));
if (!d)
return NULL;
if (geteuid()) {
fprintf(stderr, "error: you need to be root\n");
return NULL;
}
/* open /dev/tty0 and get the vt number */
if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
fprintf(stderr, "error opening /dev/tty0\n");
return NULL;
}
if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
fprintf(stderr, "error: couldn't get a free vt\n");
return NULL;
}
close(fd);
/* open the console tty */
sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
d->ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
if (d->ConsoleFD < 0) {
fprintf(stderr, "error couldn't open console fd\n");
return NULL;
}
/* save current vt number */
{
struct vt_stat vts;
if (ioctl(d->ConsoleFD, VT_GETSTATE, &vts) == 0)
d->OriginalVT = vts.v_active;
}
/* disconnect from controlling tty */
ttyfd = open("/dev/tty", O_RDWR);
if (ttyfd >= 0) {
ioctl(ttyfd, TIOCNOTTY, 0);
close(ttyfd);
}
/* some magic to restore the vt when we exit */
{
struct vt_mode vt;
if (ioctl(d->ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
if (ioctl(d->ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
if (ioctl(d->ConsoleFD, VT_GETMODE, &vt) < 0) {
fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
return NULL;
}
vt.mode = VT_PROCESS;
vt.relsig = SIGUSR1;
vt.acqsig = SIGUSR1;
if (ioctl(d->ConsoleFD, VT_SETMODE, &vt) < 0) {
fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
strerror(errno));
return NULL;
}
}
/* go into graphics mode */
if (ioctl(d->ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
strerror(errno));
return NULL;
}
/* open the framebuffer device */
d->FrameBufferFD = open("/dev/fb0", O_RDWR);
if (d->FrameBufferFD < 0) {
fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
return NULL;
}
/* get the variable screen info */
if (ioctl(d->FrameBufferFD, FBIOGET_VSCREENINFO, &d->VarInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
strerror(errno));
return NULL;
}
/* set the depth, resolution, etc */
if (d->DesiredDepth)
d->VarInfo.bits_per_pixel = d->DesiredDepth;
d->VarInfo.xres_virtual = d->VarInfo.xres;
d->VarInfo.yres_virtual = d->VarInfo.yres;
d->VarInfo.xoffset = 0;
d->VarInfo.yoffset = 0;
d->VarInfo.nonstd = 0;
d->VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
/* set variable screen info */
if (ioctl(d->FrameBufferFD, FBIOPUT_VSCREENINFO, &d->VarInfo)) {
fprintf(stderr, "Unable to set screen to depth %d\n", d->DesiredDepth);
return NULL;
}
/* Get the fixed screen info */
if (ioctl(d->FrameBufferFD, FBIOGET_FSCREENINFO, &d->FixedInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
strerror(errno));
return NULL;
}
if (d->FixedInfo.visual != FB_VISUAL_TRUECOLOR ) {
fprintf(stderr, "non-TRUECOLOR visuals not supported by this demo.\n");
return NULL;
}
/* mmap the framebuffer into our address space */
d->FrameBufferSize = d->FixedInfo.smem_len;
d->FrameBuffer = (caddr_t) mmap(0, /* start */
d->FrameBufferSize, /* bytes */
PROT_READ | PROT_WRITE, /* prot */
MAP_SHARED, /* flags */
d->FrameBufferFD, /* fd */
0 /* offset */);
if (d->FrameBuffer == (caddr_t) - 1) {
fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
strerror(errno));
return NULL;
}
return d;
}
void
WRAP(XCloseDisplay)( Display *display )
{
struct vt_mode VT;
munmap(display->FrameBuffer, display->FrameBufferSize);
close(display->FrameBufferFD);
/* restore text mode */
ioctl(display->ConsoleFD, KDSETMODE, KD_TEXT);
/* set vt */
if (ioctl(display->ConsoleFD, VT_GETMODE, &VT) != -1) {
VT.mode = VT_AUTO;
ioctl(display->ConsoleFD, VT_SETMODE, &VT);
}
/* restore original vt */
if (display->OriginalVT >= 0) {
ioctl(display->ConsoleFD, VT_ACTIVATE, display->OriginalVT);
display->OriginalVT = -1;
}
close(display->ConsoleFD);
_mesa_free(display);
}
Window
WRAP(XCreateWindow)( Display *display, Window parent, int x, int y,
unsigned int width, unsigned int height,
unsigned int border_width, int depth, unsigned int class,
Visual *visual, unsigned long valuemask,
XSetWindowAttributes *attributes )
{
Window w;
if (display->NumWindows > 0)
return NULL; /* only allow one window */
w = (struct MiniGLXWindowRec *) _mesa_malloc(sizeof(struct MiniGLXWindowRec));
_mesa_initialize_framebuffer(&w->glframebuffer, &visual->glvisual,
visual->glvisual.haveDepthBuffer,
visual->glvisual.haveStencilBuffer,
visual->glvisual.haveAccumBuffer,
GL_FALSE);
w->visual = visual; /* ptr assignment */
w->frontStart = display->FrameBuffer;
w->size = display->FrameBufferSize;
w->bytesPerPixel = display->VarInfo.bits_per_pixel / 8;
w->rowStride = display->VarInfo.xres_virtual * w->bytesPerPixel;
w->frontBottom = (GLubyte *) w->frontStart
+ (display->VarInfo.yres_virtual - 1) * w->rowStride;
if (visual->glvisual.doubleBufferMode) {
w->backStart = _mesa_malloc(display->FrameBufferSize);
if (!w->backStart) {
_mesa_free_framebuffer_data(&w->glframebuffer);
_mesa_free(w);
return NULL;
}
w->mallocBackBuffer = GL_TRUE;
w->backBottom = (GLubyte *) w->backStart
+ (display->VarInfo.yres_virtual - 1) * w->rowStride;
w->curBottom = w->backBottom;
}
else {
w->backStart = NULL;
w->mallocBackBuffer = GL_FALSE;
w->backBottom = NULL;
w->curBottom = w->frontBottom;
}
return w;
}
int
WRAP(DefaultScreen)( Display *display )
{
(void) display;
return 0;
}
Window
WRAP(RootWindow)( Display *display, int scrNum )
{
return 0;
}
void
WRAP(XDestroyWindow)( Display *display, Window w )
{
if (w) {
/* check if destroying the current buffer */
Window curDraw = WRAP(glXGetCurrentDrawable)();
Window curRead = WRAP(glXGetCurrentReadDrawable)();
if (w == curDraw || w == curRead) {
WRAP(glXMakeCurrent)( display, NULL, NULL);
}
if (w->mallocBackBuffer) {
_mesa_free(w->backStart);
}
/* free the software depth, stencil, accum buffers */
_mesa_free_framebuffer_data(&w->glframebuffer);
_mesa_free(w);
display->NumWindows--;
}
}
void
WRAP(XMapWindow)( Display *display, Window w )
{
/* no-op */
(void) display;
(void) w;
}
Colormap
WRAP(XCreateColormap)( Display *display, Window w, Visual *visual, int alloc )
{
return (Colormap) _mesa_malloc(1); /* dummy */
}
void
WRAP(XFreeColormap)( Display *display, Colormap cmap )
{
_mesa_free(cmap);
}
XVisualInfo*
WRAP(glXChooseVisual)( Display *display, int screen, int *attribs )
{
XVisualInfo *visInfo;
Visual *vis;
const int *attrib;
GLboolean rgbFlag = GL_FALSE, dbFlag = GL_FALSE, stereoFlag = GL_FALSE;
GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits = 0;
GLint indexBits = 0, depthBits = 0, stencilBits = 0;
GLint accumRedBits = 0, accumGreenBits = 0;
GLint accumBlueBits = 0, accumAlphaBits = 0;
GLint numSamples = 0;
ASSERT(display);
vis = (struct MiniGLXVisualRec *) CALLOC_STRUCT(MiniGLXVisualRec);
if (!vis)
return NULL;
vis->dpy = display;
for (attrib = attribs; attrib && *attrib != None; attrib++) {
switch (*attrib) {
case GLX_DOUBLEBUFFER:
dbFlag = GL_TRUE;
break;
case GLX_RGBA:
rgbFlag = GL_TRUE;
break;
case GLX_DEPTH_SIZE:
depthBits = attrib[1];
attrib++;
break;
case GLX_STENCIL_SIZE:
stencilBits = attrib[1];
attrib++;
break;
case GLX_ACCUM_RED_SIZE:
accumRedBits = attrib[1];
attrib++;
break;
case GLX_ACCUM_GREEN_SIZE:
accumGreenBits = attrib[1];
attrib++;
break;
case GLX_ACCUM_BLUE_SIZE:
accumBlueBits = attrib[1];
attrib++;
break;
case GLX_ACCUM_ALPHA_SIZE:
accumAlphaBits = attrib[1];
attrib++;
break;
case GLX_LEVEL:
/* ignored for now */
break;
default:
/* unexpected token */
_mesa_free(vis);
return NULL;
}
}
if (rgbFlag) {
redBits = display->VarInfo.red.length;
greenBits = display->VarInfo.green.length;
blueBits = display->VarInfo.blue.length;
alphaBits = display->VarInfo.transp.length;
if ((display->FixedInfo.visual == FB_VISUAL_TRUECOLOR ||
display->FixedInfo.visual == FB_VISUAL_DIRECTCOLOR)
&& display->VarInfo.bits_per_pixel == 24
&& display->VarInfo.red.offset == 16
&& display->VarInfo.green.offset == 8
&& display->VarInfo.blue.offset == 0) {
vis->pixelFormat = PF_B8G8R8;
}
else if ((display->FixedInfo.visual == FB_VISUAL_TRUECOLOR ||
display->FixedInfo.visual == FB_VISUAL_DIRECTCOLOR)
&& display->VarInfo.bits_per_pixel == 32
&& display->VarInfo.red.offset == 16
&& display->VarInfo.green.offset == 8
&& display->VarInfo.blue.offset == 0
&& display->VarInfo.transp.offset == 24) {
vis->pixelFormat = PF_B8G8R8A8;
}
else if ((display->FixedInfo.visual == FB_VISUAL_TRUECOLOR ||
display->FixedInfo.visual == FB_VISUAL_DIRECTCOLOR)
&& display->VarInfo.bits_per_pixel == 16
&& display->VarInfo.red.offset == 11
&& display->VarInfo.green.offset == 5
&& display->VarInfo.blue.offset == 0) {
vis->pixelFormat = PF_B5G6R5;
}
else if ((display->FixedInfo.visual == FB_VISUAL_TRUECOLOR ||
display->FixedInfo.visual == FB_VISUAL_DIRECTCOLOR)
&& display->VarInfo.bits_per_pixel == 16
&& display->VarInfo.red.offset == 10
&& display->VarInfo.green.offset == 5
&& display->VarInfo.blue.offset == 0) {
vis->pixelFormat = PF_B5G5R5;
}
else {
_mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n");
_mesa_free(vis);
return NULL;
}
}
else {
indexBits = display->VarInfo.bits_per_pixel;
if ((display->FixedInfo.visual == FB_VISUAL_PSEUDOCOLOR ||
display->FixedInfo.visual == FB_VISUAL_STATIC_PSEUDOCOLOR)
&& display->VarInfo.bits_per_pixel == 8) {
vis->pixelFormat = PF_CI8;
}
else {
_mesa_problem(NULL, "Unsupported fbdev CI visual/bitdepth!\n");
_mesa_free(vis);
return NULL;
}
}
if (!_mesa_initialize_visual(&vis->glvisual, rgbFlag, dbFlag, stereoFlag,
redBits, greenBits, blueBits, alphaBits,
indexBits, depthBits, stencilBits,
accumRedBits, accumGreenBits,
accumBlueBits, accumAlphaBits,
numSamples)) {
/* something was invalid */
_mesa_free(vis);
return NULL;
}
visInfo = (XVisualInfo *) _mesa_malloc(sizeof(XVisualInfo));
if (!visInfo) {
_mesa_free(vis);
return NULL;
}
visInfo->visual = vis;
visInfo->depth = display->VarInfo.bits_per_pixel; /* XXX ok? */
return visInfo;
}
GLXContext
WRAP(glXCreateContext)( Display *dpy, XVisualInfo *vis,
GLXContext shareList, Bool direct )
{
GLXContext ctx;
GLcontext *glctx;
ASSERT(vis);
ctx = CALLOC_STRUCT(MiniGLXContextRec);
if (!ctx)
return NULL;
if (!_mesa_initialize_context(&ctx->glcontext, &vis->visual->glvisual,
shareList ? &shareList->glcontext : NULL,
(void *) ctx, GL_FALSE)) {
_mesa_free(ctx);
return NULL;
}
#if 0
ctx->visual = visual;
#endif
/* Create module contexts */
glctx = (GLcontext *) &ctx->glcontext;
init_core_functions( glctx );
_swrast_CreateContext( glctx );
_ac_CreateContext( glctx );
_tnl_CreateContext( glctx );
_swsetup_CreateContext( glctx );
_swsetup_Wakeup( glctx );
/* swrast init */
{
struct swrast_device_driver *swdd;
swdd = _swrast_GetDeviceDriverReference( glctx );
swdd->SetBuffer = set_buffer;
if (vis->visual->pixelFormat == PF_B8G8R8) {
swdd->WriteRGBASpan = write_rgba_span_B8G8R8;
swdd->WriteRGBSpan = write_rgb_span_B8G8R8;
swdd->WriteMonoRGBASpan = write_monorgba_span_B8G8R8;
swdd->WriteRGBAPixels = write_rgba_pixels_B8G8R8;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B8G8R8;
swdd->ReadRGBASpan = read_rgba_span_B8G8R8;
swdd->ReadRGBAPixels = read_rgba_pixels_B8G8R8;
}
else if (vis->visual->pixelFormat == PF_B8G8R8A8) {
swdd->WriteRGBASpan = write_rgba_span_B8G8R8A8;
swdd->WriteRGBSpan = write_rgb_span_B8G8R8A8;
swdd->WriteMonoRGBASpan = write_monorgba_span_B8G8R8A8;
swdd->WriteRGBAPixels = write_rgba_pixels_B8G8R8A8;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B8G8R8A8;
swdd->ReadRGBASpan = read_rgba_span_B8G8R8A8;
swdd->ReadRGBAPixels = read_rgba_pixels_B8G8R8A8;
}
else if (vis->visual->pixelFormat == PF_B5G6R5) {
swdd->WriteRGBASpan = write_rgba_span_B5G6R5;
swdd->WriteRGBSpan = write_rgb_span_B5G6R5;
swdd->WriteMonoRGBASpan = write_monorgba_span_B5G6R5;
swdd->WriteRGBAPixels = write_rgba_pixels_B5G6R5;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B5G6R5;
swdd->ReadRGBASpan = read_rgba_span_B5G6R5;
swdd->ReadRGBAPixels = read_rgba_pixels_B5G6R5;
}
else if (vis->visual->pixelFormat == PF_B5G5R5) {
swdd->WriteRGBASpan = write_rgba_span_B5G5R5;
swdd->WriteRGBSpan = write_rgb_span_B5G5R5;
swdd->WriteMonoRGBASpan = write_monorgba_span_B5G5R5;
swdd->WriteRGBAPixels = write_rgba_pixels_B5G5R5;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B5G5R5;
swdd->ReadRGBASpan = read_rgba_span_B5G5R5;
swdd->ReadRGBAPixels = read_rgba_pixels_B5G5R5;
}
else if (vis->visual->pixelFormat == PF_CI8) {
swdd->WriteCI32Span = write_index32_span_CI8;
swdd->WriteCI8Span = write_index8_span_CI8;
swdd->WriteMonoCISpan = write_monoindex_span_CI8;
swdd->WriteCI32Pixels = write_index_pixels_CI8;
swdd->WriteMonoCIPixels = write_monoindex_pixels_CI8;
swdd->ReadCI32Span = read_index_span_CI8;
swdd->ReadCI32Pixels = read_index_pixels_CI8;
}
else {
_mesa_printf("bad pixelformat: %d\n", vis->visual->pixelFormat);
}
}
/* use default TCL pipeline */
{
TNLcontext *tnl = TNL_CONTEXT(glctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
}
_mesa_enable_sw_extensions(glctx);
return ctx;
}
void
WRAP(glXDestroyContext)( Display *dpy, GLXContext ctx )
{
GLXContext glxctx = WRAP(glXGetCurrentContext)();
if (glxctx) {
if (glxctx == ctx) {
/* destroying current context */
_mesa_make_current2(NULL, NULL, NULL);
_mesa_notifyDestroy(&ctx->glcontext);
}
_mesa_free_context_data(&ctx->glcontext);
_mesa_free(ctx);
}
}
Bool
WRAP(glXMakeCurrent)( Display *dpy, GLXDrawable drawable, GLXContext ctx)
{
if (dpy && drawable && ctx) {
_mesa_make_current2( &ctx->glcontext,
&drawable->glframebuffer,
&drawable->glframebuffer );
ctx->drawBuffer = drawable;
ctx->readBuffer = drawable;
ctx->curBuffer = drawable;
}
else {
/* unbind */
_mesa_make_current2( NULL, NULL, NULL );
}
return True;
}
void
WRAP(glXSwapBuffers)( Display *dpy, GLXDrawable drawable )
{
GLXContext glxctx = WRAP(glXGetCurrentContext)();
if (!dpy || !drawable)
return;
/* check if swapping currently bound buffer */
if (glxctx->drawBuffer == drawable) {
/* flush pending rendering */
_mesa_notifySwapBuffers(&glxctx->glcontext);
}
ASSERT(drawable->frontStart);
ASSERT(drawable->backStart);
_mesa_memcpy(drawable->frontStart, drawable->backStart, drawable->size);
}
GLXContext
WRAP(glXGetCurrentContext)( void )
{
GET_CURRENT_CONTEXT(ctx);
return (GLXContext) ctx;
}
GLXDrawable
WRAP(glXGetCurrentDrawable)( void )
{
GLXContext glxctx = WRAP(glXGetCurrentContext)();
if (glxctx)
return glxctx->drawBuffer;
else
return NULL;
}
GLXDrawable
WRAP(glXGetCurrentReadDrawable)( void )
{
GLXContext glxctx = WRAP(glXGetCurrentContext)();
if (glxctx)
return glxctx->readBuffer;
else
return NULL;
}
const void *
WRAP(glXGetProcAddress)( const GLubyte *procName )
{
struct name_address {
const char *name;
const void *func;
};
static const struct name_address functions[] = {
#if 0
{ "glFBDevGetString", (void *) glFBDevGetString },
{ "glFBDevGetProcAddress", (void *) glFBDevGetProcAddress },
{ "glFBDevCreateVisual", (void *) glFBDevCreateVisual },
{ "glFBDevDestroyVisual", (void *) glFBDevDestroyVisual },
{ "glFBDevGetVisualAttrib", (void *) glFBDevGetVisualAttrib },
{ "glFBDevCreateBuffer", (void *) glFBDevCreateBuffer },
{ "glFBDevDestroyBuffer", (void *) glFBDevDestroyBuffer },
{ "glFBDevGetBufferAttrib", (void *) glFBDevGetBufferAttrib },
{ "glFBDevGetCurrentDrawBuffer", (void *) glFBDevGetCurrentDrawBuffer },
{ "glFBDevGetCurrentReadBuffer", (void *) glFBDevGetCurrentReadBuffer },
{ "glFBDevSwapBuffers", (void *) glFBDevSwapBuffers },
{ "glFBDevCreateContext", (void *) glFBDevCreateContext },
{ "glFBDevDestroyContext", (void *) glFBDevDestroyContext },
{ "glFBDevGetContextAttrib", (void *) glFBDevGetContextAttrib },
{ "glFBDevGetCurrentContext", (void *) glFBDevGetCurrentContext },
{ "glFBDevMakeCurrent", (void *) glFBDevMakeCurrent },
#endif
{ NULL, NULL }
};
const struct name_address *entry;
for (entry = functions; entry->name; entry++) {
if (_mesa_strcmp(entry->name, (const char *) procName) == 0) {
return entry->func;
}
}
return _glapi_get_proc_address((const char *) procName);
}