mesa/main: drop unused variable

Fixes: c5b3d488f9 ("mesa/main: make ffvertex output nir")

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22812>
This commit is contained in:
David Heidelberg 2023-05-03 01:57:28 +02:00
parent 9f522ac0c6
commit ef01a9cf3b

View file

@ -816,7 +816,7 @@ static void build_lighting( struct tnl_program *p )
{
const GLboolean twoside = p->state->light_twoside;
const GLboolean separate = p->state->separate_specular;
GLuint nr_lights = 0, count = 0;
GLuint nr_lights = 0;
nir_ssa_def *lit = NULL;
nir_ssa_def *dots = nir_imm_zero(p->b, 4, 32);
nir_ssa_def *normal = get_transformed_normal(p);
@ -941,7 +941,6 @@ static void build_lighting( struct tnl_program *p )
nir_ssa_def *att = NULL, *VPpli = NULL;
nir_ssa_def *dist = NULL;
count++;
if (p->state->unit[i].light_eyepos3_is_zero) {
VPpli = load_state_var(p, STATE_LIGHT_POSITION_NORMALIZED,
i, 0, 0,