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iris: Modify the comment about zeroing CCS
Among other changes, we highlight the fact that we'll map the CCS - something we can't do on XeHP. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13555>
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1 changed files with 5 additions and 8 deletions
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@ -831,18 +831,15 @@ iris_resource_configure_aux(struct iris_screen *screen,
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case ISL_AUX_USAGE_GFX12_CCS_E:
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case ISL_AUX_USAGE_STC_CCS:
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case ISL_AUX_USAGE_MC:
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/* When CCS_E is used, we need to ensure that the CCS starts off in
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* a valid state. From the Sky Lake PRM, "MCS Buffer for Render
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* Target(s)":
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/* When CCS is used, we need to ensure that it starts off in a valid
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* state. From the Sky Lake PRM, "MCS Buffer for Render Target(s)":
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*
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* "If Software wants to enable Color Compression without Fast
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* clear, Software needs to initialize MCS with zeros."
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*
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* A CCS value of 0 indicates that the corresponding block is in the
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* pass-through state which is what we want.
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*
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* For CCS_D, do the same thing. On Gfx9+, this avoids having any
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* undefined bits in the aux buffer.
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* A CCS surface initialized to zero is in the pass-through state. This
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* state can avoid the need to ambiguate in some cases. We'll map and
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* zero the CCS later on in iris_resource_init_aux_buf.
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*/
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if (imported) {
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assert(res->aux.usage != ISL_AUX_USAGE_STC_CCS);
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