mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-06 05:08:08 +02:00
gallium/util: add _LZ and TXF options to simple shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
parent
20c2785f7c
commit
eedca3323e
6 changed files with 77 additions and 33 deletions
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@ -186,7 +186,7 @@ set_fragment_shader(struct blit_state *ctx, uint writemask,
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util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
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util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR,
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TGSI_INTERPOLATE_LINEAR,
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writemask,
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writemask,
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stype, stype);
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stype, stype, false, false);
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}
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}
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cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);
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cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);
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@ -952,7 +952,8 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
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assert(!ctx->cached_all_shaders);
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assert(!ctx->cached_all_shaders);
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*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
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*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR,
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TGSI_INTERPOLATE_LINEAR,
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stype, dtype);
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stype, dtype,
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false, false);
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}
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}
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return *shader;
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return *shader;
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@ -990,7 +991,8 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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*shader =
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*shader =
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util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
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util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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TGSI_INTERPOLATE_LINEAR,
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false, false);
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}
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}
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return *shader;
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return *shader;
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@ -1028,7 +1030,9 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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*shader =
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*shader =
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util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
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util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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TGSI_INTERPOLATE_LINEAR,
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false,
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false);
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}
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}
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return *shader;
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return *shader;
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@ -1066,7 +1070,8 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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*shader =
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*shader =
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util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
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util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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TGSI_INTERPOLATE_LINEAR,
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false, false);
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}
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}
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return *shader;
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return *shader;
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@ -205,6 +205,28 @@ void *util_make_layered_clear_geometry_shader(struct pipe_context *pipe)
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return pipe->create_gs_state(pipe, &state);
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return pipe->create_gs_state(pipe, &state);
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}
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}
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static void
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ureg_load_tex(struct ureg_program *ureg, struct ureg_dst out,
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struct ureg_src coord, struct ureg_src sampler,
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unsigned tex_target, bool load_level_zero, bool use_txf)
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{
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if (use_txf) {
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struct ureg_dst temp = ureg_DECL_temporary(ureg);
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ureg_F2I(ureg, temp, coord);
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if (load_level_zero)
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ureg_TXF_LZ(ureg, out, tex_target, ureg_src(temp), sampler);
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else
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ureg_TXF(ureg, out, tex_target, ureg_src(temp), sampler);
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} else {
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if (load_level_zero)
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ureg_TEX_LZ(ureg, out, tex_target, coord, sampler);
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else
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ureg_TEX(ureg, out, tex_target, coord, sampler);
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}
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}
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/**
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/**
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* Make simple fragment texture shader:
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* Make simple fragment texture shader:
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* IMM {0,0,0,1} // (if writemask != 0xf)
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* IMM {0,0,0,1} // (if writemask != 0xf)
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@ -224,7 +246,9 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
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unsigned interp_mode,
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unsigned interp_mode,
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unsigned writemask,
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unsigned writemask,
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enum tgsi_return_type stype,
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enum tgsi_return_type stype,
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enum tgsi_return_type dtype)
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enum tgsi_return_type dtype,
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bool load_level_zero,
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bool use_txf)
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{
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{
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struct ureg_program *ureg;
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struct ureg_program *ureg;
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struct ureg_src sampler;
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struct ureg_src sampler;
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@ -265,9 +289,8 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
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ureg_writemask(temp, writemask),
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ureg_writemask(temp, writemask),
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tex_target, tex, sampler);
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tex_target, tex, sampler);
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else
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else
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ureg_TEX(ureg,
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ureg_load_tex(ureg, ureg_writemask(temp, writemask), tex, sampler,
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ureg_writemask(temp, writemask),
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tex_target, load_level_zero, use_txf);
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tex_target, tex, sampler);
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if (stype != dtype) {
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if (stype != dtype) {
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if (stype == TGSI_RETURN_TYPE_SINT) {
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if (stype == TGSI_RETURN_TYPE_SINT) {
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@ -299,13 +322,16 @@ void *
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util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
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util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
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unsigned interp_mode,
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unsigned interp_mode,
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enum tgsi_return_type stype,
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enum tgsi_return_type stype,
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enum tgsi_return_type dtype)
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enum tgsi_return_type dtype,
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bool load_level_zero,
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bool use_txf)
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{
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{
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return util_make_fragment_tex_shader_writemask( pipe,
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return util_make_fragment_tex_shader_writemask( pipe,
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tex_target,
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tex_target,
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interp_mode,
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interp_mode,
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TGSI_WRITEMASK_XYZW,
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TGSI_WRITEMASK_XYZW,
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stype, dtype );
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stype, dtype, load_level_zero,
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use_txf);
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}
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}
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@ -316,7 +342,9 @@ util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
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void *
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void *
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util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
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util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
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unsigned tex_target,
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unsigned tex_target,
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unsigned interp_mode)
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unsigned interp_mode,
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bool load_level_zero,
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bool use_txf)
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{
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{
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struct ureg_program *ureg;
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struct ureg_program *ureg;
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struct ureg_src sampler;
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struct ureg_src sampler;
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@ -352,9 +380,8 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
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ureg_MOV( ureg, out, imm );
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ureg_MOV( ureg, out, imm );
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ureg_TEX( ureg,
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ureg_load_tex(ureg, ureg_writemask(depth, TGSI_WRITEMASK_Z), tex, sampler,
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ureg_writemask(depth, TGSI_WRITEMASK_Z),
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tex_target, load_level_zero, use_txf);
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tex_target, tex, sampler );
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ureg_END( ureg );
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ureg_END( ureg );
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return ureg_create_shader_and_destroy( ureg, pipe );
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return ureg_create_shader_and_destroy( ureg, pipe );
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@ -368,7 +395,9 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
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void *
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void *
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util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
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util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
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unsigned tex_target,
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unsigned tex_target,
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unsigned interp_mode)
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unsigned interp_mode,
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bool load_level_zero,
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bool use_txf)
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{
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{
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struct ureg_program *ureg;
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struct ureg_program *ureg;
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struct ureg_src depth_sampler, stencil_sampler;
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struct ureg_src depth_sampler, stencil_sampler;
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@ -413,12 +442,10 @@ util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
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ureg_MOV( ureg, out, imm );
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ureg_MOV( ureg, out, imm );
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ureg_TEX( ureg,
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ureg_load_tex(ureg, ureg_writemask(depth, TGSI_WRITEMASK_Z), tex,
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ureg_writemask(depth, TGSI_WRITEMASK_Z),
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depth_sampler, tex_target, load_level_zero, use_txf);
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tex_target, tex, depth_sampler );
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ureg_load_tex(ureg, ureg_writemask(stencil, TGSI_WRITEMASK_Y), tex,
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ureg_TEX( ureg,
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stencil_sampler, tex_target, load_level_zero, use_txf);
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ureg_writemask(stencil, TGSI_WRITEMASK_Y),
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tex_target, tex, stencil_sampler );
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ureg_END( ureg );
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ureg_END( ureg );
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return ureg_create_shader_and_destroy( ureg, pipe );
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return ureg_create_shader_and_destroy( ureg, pipe );
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@ -432,7 +459,9 @@ util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
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void *
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void *
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util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
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util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
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unsigned tex_target,
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unsigned tex_target,
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unsigned interp_mode)
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unsigned interp_mode,
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bool load_level_zero,
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bool use_txf)
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{
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{
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struct ureg_program *ureg;
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struct ureg_program *ureg;
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struct ureg_src stencil_sampler;
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struct ureg_src stencil_sampler;
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@ -468,9 +497,8 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
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ureg_MOV( ureg, out, imm );
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ureg_MOV( ureg, out, imm );
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ureg_TEX( ureg,
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ureg_load_tex(ureg, ureg_writemask(stencil, TGSI_WRITEMASK_Y), tex,
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ureg_writemask(stencil, TGSI_WRITEMASK_Y),
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stencil_sampler, tex_target, load_level_zero, use_txf);
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tex_target, tex, stencil_sampler );
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ureg_END( ureg );
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ureg_END( ureg );
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return ureg_create_shader_and_destroy( ureg, pipe );
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return ureg_create_shader_and_destroy( ureg, pipe );
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@ -74,30 +74,40 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
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unsigned interp_mode,
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unsigned interp_mode,
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unsigned writemask,
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unsigned writemask,
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enum tgsi_return_type stype,
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enum tgsi_return_type stype,
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enum tgsi_return_type dtype);
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enum tgsi_return_type dtype,
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bool load_level_zero,
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bool use_txf);
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extern void *
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extern void *
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util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
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util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
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unsigned interp_mode,
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unsigned interp_mode,
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enum tgsi_return_type stype,
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enum tgsi_return_type stype,
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enum tgsi_return_type dtype);
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enum tgsi_return_type dtype,
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bool load_level_zero,
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bool use_txf);
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extern void *
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extern void *
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util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
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util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
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unsigned tex_target,
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unsigned tex_target,
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unsigned interp_mode);
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unsigned interp_mode,
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bool load_level_zero,
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bool use_txf);
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extern void *
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extern void *
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util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
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util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
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unsigned tex_target,
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unsigned tex_target,
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unsigned interp_mode);
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unsigned interp_mode,
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bool load_level_zero,
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bool use_txf);
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extern void *
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extern void *
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util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
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util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
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unsigned tex_target,
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unsigned tex_target,
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unsigned interp_mode);
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unsigned interp_mode,
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bool load_level_zero,
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bool use_txf);
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extern void *
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extern void *
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@ -375,7 +375,7 @@ null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
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fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
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fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
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TGSI_INTERPOLATE_LINEAR,
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TGSI_INTERPOLATE_LINEAR,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT);
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TGSI_RETURN_TYPE_FLOAT, false, false);
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cso_set_fragment_shader_handle(cso, fs);
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cso_set_fragment_shader_handle(cso, fs);
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/* Vertex shader. */
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/* Vertex shader. */
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@ -273,7 +273,8 @@ static void init_prog(struct program *p)
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p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D,
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p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D,
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TGSI_INTERPOLATE_LINEAR,
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TGSI_INTERPOLATE_LINEAR,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT);
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TGSI_RETURN_TYPE_FLOAT, false,
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false);
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}
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}
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static void close_prog(struct program *p)
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static void close_prog(struct program *p)
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