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gen7/pipeline: Add competent blending
This is mostly a copy-and-paste from gen8. Blending still isn't 100% but it fixes about 1100 CTS blend tests on HSW.
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1 changed files with 42 additions and 40 deletions
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@ -123,50 +123,52 @@ gen7_emit_cb_state(struct anv_pipeline *pipeline,
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.WriteDisableGreen = true,
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.WriteDisableBlue = true);
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} else {
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/* FIXME-GEN7: All render targets share blend state settings on gen7, we
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* can't implement this.
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*/
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const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0];
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pipeline->blend_state =
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anv_state_pool_emit(&device->dynamic_state_pool,
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GENX(BLEND_STATE), 64,
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struct GENX(BLEND_STATE) blend = {
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.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
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.AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
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.ColorBufferBlendEnable = a->blendEnable,
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.IndependentAlphaBlendEnable = true, /* FIXME: yes? */
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.AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
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.LogicOpEnable = info->logicOpEnable,
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.LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
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.ColorBufferBlendEnable = a->blendEnable,
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.ColorClampRange = COLORCLAMP_RTFORMAT,
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.PreBlendColorClampEnable = true,
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.PostBlendColorClampEnable = true,
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.SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
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.DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
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.ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
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.SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
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.DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
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.AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
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.WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
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.WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
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.WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
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.WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
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};
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.SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
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.DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
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/* Our hardware applies the blend factor prior to the blend function
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* regardless of what function is used. Technically, this means the
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* hardware can do MORE than GL or Vulkan specify. However, it also
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* means that, for MIN and MAX, we have to stomp the blend factor to
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* ONE to make it a no-op.
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*/
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if (a->colorBlendOp == VK_BLEND_OP_MIN ||
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a->colorBlendOp == VK_BLEND_OP_MAX) {
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blend.SourceBlendFactor = BLENDFACTOR_ONE;
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blend.DestinationBlendFactor = BLENDFACTOR_ONE;
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}
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if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
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a->alphaBlendOp == VK_BLEND_OP_MAX) {
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blend.SourceAlphaBlendFactor = BLENDFACTOR_ONE;
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blend.DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
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}
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.ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
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.SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
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.DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
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.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
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# if 0
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bool AlphaToOneEnable;
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bool AlphaToCoverageDitherEnable;
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# endif
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.WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
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.WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
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.WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
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.WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
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.LogicOpEnable = info->logicOpEnable,
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.LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
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# if 0
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bool AlphaTestEnable;
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uint32_t AlphaTestFunction;
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bool ColorDitherEnable;
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uint32_t XDitherOffset;
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uint32_t YDitherOffset;
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uint32_t ColorClampRange;
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bool PreBlendColorClampEnable;
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bool PostBlendColorClampEnable;
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# endif
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);
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pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool,
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GENX(BLEND_STATE_length) * 4,
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64);
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GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend);
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if (pipeline->device->info.has_llc)
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anv_state_clflush(pipeline->blend_state);
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}
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS),
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