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v3d: Always lower frag color
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35820>
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commit
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2 changed files with 4 additions and 7 deletions
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@ -2460,8 +2460,7 @@ ntq_setup_outputs(struct v3d_compile *c)
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switch (var->data.location) {
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switch (var->data.location) {
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case FRAG_RESULT_COLOR:
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case FRAG_RESULT_COLOR:
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for (int i = 0; i < V3D_MAX_DRAW_BUFFERS; i++)
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UNREACHABLE("Frag color should be lowered");
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c->output_color_var[i] = var;
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break;
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break;
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case FRAG_RESULT_DATA0:
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case FRAG_RESULT_DATA0:
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case FRAG_RESULT_DATA1:
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case FRAG_RESULT_DATA1:
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@ -361,11 +361,9 @@ v3d_uncompiled_shader_create(struct pipe_context *pctx,
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if (s->info.stage == MESA_SHADER_FRAGMENT &&
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if (s->info.stage == MESA_SHADER_FRAGMENT &&
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s->info.outputs_written & BITFIELD_BIT(FRAG_RESULT_COLOR)) {
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s->info.outputs_written & BITFIELD_BIT(FRAG_RESULT_COLOR)) {
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/* We only support one attachment when doing dual source blending. */
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/* We only support one attachment when doing dual source blending. */
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if (s->info.fs.color_is_dual_source)
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unsigned max_rb = s->info.fs.color_is_dual_source ?
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NIR_PASS(_, s, nir_lower_fragcolor, 1);
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1 : V3D_MAX_DRAW_BUFFERS;
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else if (V3D_DBG(SOFT_BLEND))
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NIR_PASS(_, s, nir_lower_fragcolor, max_rb);
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NIR_PASS(_, s, nir_lower_fragcolor,
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V3D_MAX_DRAW_BUFFERS);
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}
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}
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if (s->info.stage != MESA_SHADER_VERTEX &&
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if (s->info.stage != MESA_SHADER_VERTEX &&
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