glthread: don't unroll draws using user VBOs with GLES

The unrolling uses glBegin, which is unsupported by GLES and the GL
dispatch fails.

Fixes: 50d791ca73 - glthread: add a vertex upload path that unrolls indices for glDrawElements

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26916>
(cherry picked from commit 56b4d199a0)
This commit is contained in:
Marek Olšák 2024-01-06 17:57:26 -05:00 committed by Eric Engestrom
parent 6c3a6a9c0f
commit ee4740fe29
2 changed files with 3 additions and 2 deletions

View file

@ -224,7 +224,7 @@
"description": "glthread: don't unroll draws using user VBOs with GLES",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": "50d791ca73e52c678cee8a84e607ff810d834689",
"notes": null

View file

@ -813,7 +813,8 @@ should_convert_to_begin_end(struct gl_context *ctx, unsigned count,
* Others prevent syncing, such as disallowing buffer objects because we
* can't map them without syncing.
*/
return util_is_vbo_upload_ratio_too_large(count, num_upload_vertices) &&
return ctx->API == API_OPENGL_COMPAT &&
util_is_vbo_upload_ratio_too_large(count, num_upload_vertices) &&
instance_count == 1 && /* no instancing */
vao->CurrentElementBufferName == 0 && /* only user indices */
!ctx->GLThread._PrimitiveRestart && /* no primitive restart */