freedreno: Include binning shaders in shader-db.

We want to see if we've improved our binning VS output, as well as the
render VS.

Reviewed-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Eric Anholt 2019-06-05 11:29:19 -07:00
parent 8ab9f3a857
commit ee2e1e85d4
2 changed files with 11 additions and 4 deletions

View file

@ -243,8 +243,10 @@ ir3_shader_get_variant(struct ir3_shader *shader, struct ir3_shader_key *key,
shader_variant(shader, key, created);
if (v && binning_pass) {
if (!v->binning)
if (!v->binning) {
v->binning = create_variant(shader, key, true);
*created = true;
}
return v->binning;
}

View file

@ -44,15 +44,17 @@
#include "ir3/ir3_nir.h"
static void
dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
struct pipe_debug_callback *debug)
{
if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
return;
pipe_debug_message(debug, SHADER_INFO,
"%s shader: %u inst, %u dwords, "
"%s%s shader: %u inst, %u dwords, "
"%u half, %u full, %u const, %u constlen, "
"%u (ss), %u (sy), %d max_sun, %d loops\n",
binning_pass ? "B" : "",
ir3_shader_stage(v->shader),
v->info.instrs_count,
v->info.sizedwords,
@ -80,7 +82,7 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
if (created) {
dump_shader_info(v, debug);
dump_shader_info(v, binning_pass, debug);
}
return v;
@ -137,6 +139,9 @@ ir3_shader_create(struct ir3_compiler *compiler,
static struct ir3_shader_key key;
memset(&key, 0, sizeof(key));
ir3_shader_variant(shader, key, false, debug);
if (nir->info.stage != MESA_SHADER_FRAGMENT)
ir3_shader_variant(shader, key, true, debug);
}
return shader;
}