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mesa/st: handle adding pointsize when gl_Position is never written
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15821>
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1 changed files with 7 additions and 0 deletions
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@ -265,6 +265,7 @@ st_nir_add_point_size(nir_shader *nir)
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nir_builder b;
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nir_function_impl *impl = nir_shader_get_entrypoint(nir);
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nir_builder_init(&b, impl);
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bool found = false;
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nir_foreach_block_safe(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type == nir_instr_type_intrinsic) {
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@ -276,11 +277,17 @@ st_nir_add_point_size(nir_shader *nir)
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b.cursor = nir_after_instr(instr);
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nir_deref_instr *deref = nir_build_deref_var(&b, psiz);
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nir_store_deref(&b, deref, nir_imm_float(&b, 1.0), BITFIELD_BIT(0));
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found = true;
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}
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}
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}
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}
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}
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if (!found) {
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b.cursor = nir_before_cf_list(&impl->body);
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nir_deref_instr *deref = nir_build_deref_var(&b, psiz);
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nir_store_deref(&b, deref, nir_imm_float(&b, 1.0), BITFIELD_BIT(0));
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}
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}
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static void
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