broadcom/compiler: don't ignore constant offset on per-vertex input loads

Fixes:
dEQP-VK.clipping.user_defined.clip_distance.vert_geom.{5,6,7,8}

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11783>
This commit is contained in:
Iago Toral Quiroga 2021-07-07 10:56:32 +02:00
parent e1a24a0047
commit ee11e9183d

View file

@ -3106,11 +3106,17 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
*
* col: vertex index, row = varying index
*/
assert(nir_src_is_const(instr->src[1]));
uint32_t location =
nir_intrinsic_io_semantics(instr).location +
nir_src_as_uint(instr->src[1]);
uint32_t component = nir_intrinsic_component(instr);
int32_t row_idx = -1;
for (int i = 0; i < c->num_inputs; i++) {
struct v3d_varying_slot slot = c->input_slots[i];
if (v3d_slot_get_slot(slot) == nir_intrinsic_io_semantics(instr).location &&
v3d_slot_get_component(slot) == nir_intrinsic_component(instr)) {
if (v3d_slot_get_slot(slot) == location &&
v3d_slot_get_component(slot) == component) {
row_idx = i;
break;
}