diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index c3748b503a9..fca69bd184d 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -4299,6 +4299,9 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr } } + if (stage != MESA_SHADER_COMPUTE) + slm_fence = false; + /* Be conservative in Gen11+ and always stall in a fence. Since there * are two different fences, and shader might want to synchronize * between them.