Fix a problem where offsets from disabled tmus reach drm

This commit is contained in:
Aapo Tahkola 2006-01-26 15:53:18 +00:00
parent fbcb37cac5
commit edc98df891
2 changed files with 69 additions and 38 deletions

View file

@ -1092,7 +1092,10 @@ void r300_setup_textures(GLcontext *ctx)
int i, mtu;
struct r300_tex_obj *t;
r300ContextPtr r300 = R300_CONTEXT(ctx);
int max_texture_unit=-1; /* -1 translates into no setup costs for fields */
int hw_tmu=0;
int first_hw_tmu=0, last_hw_tmu=-1; /* -1 translates into no setup costs for fields */
int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1 };
struct r300_fragment_program *rp = ctx->FragmentProgram._Current;
R300_STATECHANGE(r300, txe);
R300_STATECHANGE(r300, tex.filter);
@ -1115,14 +1118,16 @@ void r300_setup_textures(GLcontext *ctx)
mtu, R300_MAX_TEXTURE_UNITS);
exit(-1);
}
/* We cannot let disabled tmu offsets pass DRM */
for(i=0; i < mtu; i++) {
/*if( ((r300->state.render_inputs & (_TNL_BIT_TEX0<<i))!=0) != ((ctx->Texture.Unit[i].Enabled)!=0) ) {
WARN_ONCE("Mismatch between render_inputs and ctx->Texture.Unit[i].Enabled value(%d vs %d).\n",
((r300->state.render_inputs & (_TNL_BIT_TEX0<<i))!=0), ((ctx->Texture.Unit[i].Enabled)!=0));
}*/
if(TMU_ENABLED(ctx, i)) {
#if 0 /* Enables old behaviour */
hw_tmu = i;
#endif
tmu_mappings[i] = hw_tmu;
t=r300->state.texture.unit[i].texobj;
//fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format);
@ -1140,35 +1145,60 @@ void r300_setup_textures(GLcontext *ctx)
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "Activating texture unit %d\n", i);
max_texture_unit=i;
r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28);
//r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* move lod bias here? */
r300->hw.txe.cmd[R300_TXE_ENABLE] |= (1 << hw_tmu);
/* No idea why linear filtered textures shake when puting random data */
/*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/
r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size;
r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=t->format;
//fprintf(stderr, "t->format=%08x\n", t->format);
r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0+i]=t->pitch_reg;
r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=t->offset;
r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color;
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28);
/* Currently disabled! */
r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0;
r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->size;
r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->format;
r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pitch_reg;
r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->offset;
r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0;
r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pp_border_color;
last_hw_tmu = hw_tmu;
hw_tmu++;
}
}
((drm_r300_cmd_header_t*)r300->hw.tex.filter.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.unknown1.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.size.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.format.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.pitch.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->packet0.count = max_texture_unit+1;
r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1);
r300->hw.tex.unknown1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1);
r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1);
r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1);
r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1);
r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1);
r300->hw.tex.unknown4.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
if (!rp) /* should only happenen once, just after context is created */
return;
R300_STATECHANGE(r300, fpt);
for(i = 0; i < rp->tex.length; i++){
int unit;
unsigned long val;
unit = rp->tex.inst[i] >> R300_FPITX_IMAGE_SHIFT;
unit &= 15;
val = rp->tex.inst[i];
val &= ~R300_FPITX_IMAGE_MASK;
assert(tmu_mappings[unit] >= 0);
val |= tmu_mappings[unit] << R300_FPITX_IMAGE_SHIFT;
r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
}
r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, rp->tex.length);
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "TX_ENABLE: %08x max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit);
fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu);
}
#if USE_ARB_F_P == 1
@ -1700,9 +1730,9 @@ void r300UpdateShaderStates(r300ContextPtr rmesa)
}
#endif
r300_setup_textures(ctx);
r300SetupPixelShader(rmesa);
r300_setup_textures(ctx);
r300SetupVertexShader(rmesa);
r300_setup_rs_unit(ctx);
}
@ -1753,11 +1783,6 @@ void r300SetupPixelShader(r300ContextPtr rmesa)
exit(-1);
}
R300_STATECHANGE(rmesa, fpt);
for(i=0;i<rp->tex.length;i++)
rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rp->tex.inst[i];
rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmdpacket0(R300_PFS_TEXI_0, rp->tex.length);
#define OUTPUT_FIELD(st, reg, field) \
R300_STATECHANGE(rmesa, st); \
for(i=0;i<=rp->alu_end;i++) \
@ -2064,6 +2089,8 @@ void r300ResetHwState(r300ContextPtr r300)
r300UpdateTextureState(ctx);
// r300_setup_routing(ctx, GL_TRUE);
#if 0 /* Done in prior to rendering */
if(hw_tcl_on == GL_FALSE){
r300EmitArrays(ctx, GL_TRUE); /* Just do the routing */
r300_setup_textures(ctx);
@ -2072,6 +2099,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300SetupVertexShader(r300);
r300SetupPixelShader(r300);
}
#endif
r300_set_blend_state(ctx);
@ -2081,7 +2109,7 @@ void r300ResetHwState(r300ContextPtr r300)
/* Initialize magic registers
TODO : learn what they really do, or get rid of
those we don't have to touch */
r300->hw.unk2080.cmd[1] = 0x0030045A; /* Dangerous */
r300->hw.unk2080.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */
r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
| R300_VPORT_X_OFFSET_ENA

View file

@ -933,6 +933,7 @@ static void r300TexEnv(GLcontext * ctx, GLenum target,
*/
switch (pname) {
case GL_TEXTURE_LOD_BIAS_EXT:{
#if 0 /* Needs to be relocated in order to make sure we got the right tmu */
GLfloat bias, min;
GLuint b;
@ -957,6 +958,7 @@ static void r300TexEnv(GLcontext * ctx, GLenum target,
rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] &= ~R300_LOD_BIAS_MASK;
rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] |= b;
}
#endif
break;
}
@ -1085,6 +1087,7 @@ static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx,
return obj;
}
void r300InitTextureFuncs(struct dd_function_table *functions)
{
/* Note: we only plug in the functions we implement in the driver