Set Min/MaxLod with glTexParameterf, not glTexParameteri

This commit is contained in:
Brian 2008-02-12 15:53:37 -07:00
parent fb3ca7ee2d
commit edc7cfa6e6

View file

@ -131,8 +131,8 @@ static void display(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);
if (NearestFilter) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);