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v3d: Fix min vs mag determination when not doing mip filtering.
Fixes all 128 failing tests in dEQP-GLES3.functional.texture.filtering.*.combinations
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1 changed files with 10 additions and 2 deletions
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@ -556,9 +556,17 @@ v3d_create_sampler_state(struct pipe_context *pctx,
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15);
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sampler.max_level_of_detail = MIN2(cso->max_lod, 15);
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/* If we're not doing inter-miplevel filtering, we need to
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* clamp the LOD so that we only sample from baselevel.
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* However, we need to still allow the calculated LOD to be
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* fractionally over the baselevel, so that the HW can decide
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* between the min and mag filters.
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*/
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if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
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sampler.min_level_of_detail = 0;
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sampler.max_level_of_detail = 0;
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sampler.min_level_of_detail =
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MIN2(sampler.min_level_of_detail, 1.0 / 256.0);
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sampler.max_level_of_detail =
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MIN2(sampler.max_level_of_detail, 1.0 / 256.0);
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}
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if (cso->max_anisotropy) {
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