radeonsi: add checks for a NULL pixel shader

This will allow removing the dummy PS.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2015-10-22 22:17:28 +02:00
parent d842d2f251
commit ed95cb3a31
2 changed files with 41 additions and 31 deletions

View file

@ -266,6 +266,7 @@ static void si_emit_cb_target_mask(struct si_context *sctx, struct r600_atom *at
* Reproducible with Unigine Heaven 4.0 and drirc missing.
*/
if (blend->dual_src_blend &&
sctx->ps_shader.cso &&
(sctx->ps_shader.cso->ps_colors_written & 0x3) != 0x3)
mask = 0;

View file

@ -956,13 +956,15 @@ static void si_emit_spi_map(struct si_context *sctx, struct r600_atom *atom)
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
struct si_shader *ps = sctx->ps_shader.current;
struct si_shader *vs = si_get_vs_state(sctx);
struct tgsi_shader_info *psinfo = &ps->selector->info;
struct tgsi_shader_info *psinfo;
struct tgsi_shader_info *vsinfo = &vs->selector->info;
unsigned i, j, tmp, num_written = 0;
if (!ps->nparam)
if (!ps || !ps->nparam)
return;
psinfo = &ps->selector->info;
radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, ps->nparam);
for (i = 0; i < psinfo->num_inputs; i++) {
@ -1025,7 +1027,12 @@ static void si_emit_spi_ps_input(struct si_context *sctx, struct r600_atom *atom
{
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
struct si_shader *ps = sctx->ps_shader.current;
unsigned input_ena = ps->spi_ps_input_ena;
unsigned input_ena;
if (!ps)
return;
input_ena = ps->spi_ps_input_ena;
/* we need to enable at least one of them, otherwise we hang the GPU */
assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena) ||
@ -1531,23 +1538,38 @@ bool si_update_shaders(struct si_context *sctx)
si_update_vgt_shader_config(sctx);
r = si_shader_select(ctx, &sctx->ps_shader);
if (r)
return false;
si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
if (sctx->ps_shader.cso) {
r = si_shader_select(ctx, &sctx->ps_shader);
if (r)
return false;
si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
sctx->sprite_coord_enable != rs->sprite_coord_enable ||
sctx->flatshade != rs->flatshade) {
sctx->sprite_coord_enable = rs->sprite_coord_enable;
sctx->flatshade = rs->flatshade;
si_mark_atom_dirty(sctx, &sctx->spi_map);
}
if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
sctx->sprite_coord_enable != rs->sprite_coord_enable ||
sctx->flatshade != rs->flatshade) {
sctx->sprite_coord_enable = rs->sprite_coord_enable;
sctx->flatshade = rs->flatshade;
si_mark_atom_dirty(sctx, &sctx->spi_map);
}
if (si_pm4_state_changed(sctx, ps) ||
sctx->force_persample_interp != rs->force_persample_interp) {
sctx->force_persample_interp = rs->force_persample_interp;
si_mark_atom_dirty(sctx, &sctx->spi_ps_input);
if (si_pm4_state_changed(sctx, ps) ||
sctx->force_persample_interp != rs->force_persample_interp) {
sctx->force_persample_interp = rs->force_persample_interp;
si_mark_atom_dirty(sctx, &sctx->spi_ps_input);
}
if (sctx->ps_db_shader_control != sctx->ps_shader.current->db_shader_control) {
sctx->ps_db_shader_control = sctx->ps_shader.current->db_shader_control;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
if (sctx->smoothing_enabled != sctx->ps_shader.current->key.ps.poly_line_smoothing) {
sctx->smoothing_enabled = sctx->ps_shader.current->key.ps.poly_line_smoothing;
si_mark_atom_dirty(sctx, &sctx->msaa_config);
if (sctx->b.chip_class == SI)
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
}
if (si_pm4_state_changed(sctx, ls) ||
@ -1559,19 +1581,6 @@ bool si_update_shaders(struct si_context *sctx)
if (!si_update_spi_tmpring_size(sctx))
return false;
}
if (sctx->ps_db_shader_control != sctx->ps_shader.current->db_shader_control) {
sctx->ps_db_shader_control = sctx->ps_shader.current->db_shader_control;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
if (sctx->smoothing_enabled != sctx->ps_shader.current->key.ps.poly_line_smoothing) {
sctx->smoothing_enabled = sctx->ps_shader.current->key.ps.poly_line_smoothing;
si_mark_atom_dirty(sctx, &sctx->msaa_config);
if (sctx->b.chip_class == SI)
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
return true;
}