etnaviv/ci: remove fragcoord related fails on GC7000
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Both GC7000 GPUs have the RA_WRITES_DEPTH feature, which needs a bit
more prodding to have valid fragcoord.zw components present in the
shader. This has been fixed by the previous commit, so we can remove
the related fails from the CI expectation.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34081>
This commit is contained in:
Lucas Stach 2025-03-14 22:18:19 +01:00 committed by Marge Bot
parent 030af65603
commit ed72d97d48
2 changed files with 0 additions and 4 deletions

View file

@ -4,8 +4,6 @@ dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4,Fail
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8,Fail
dEQP-GLES2.functional.fragment_ops.random.36,Fail
dEQP-GLES2.functional.fragment_ops.random.3,Fail
dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w,Fail
dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz,Fail
dEQP-GLES2.functional.shaders.operator.selection.highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.selection.highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.operator.selection.highp_ivec2_fragment,Fail

View file

@ -5,8 +5,6 @@ dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4,Fail
dEQP-GLES2.functional.fragment_ops.random.3,Fail
dEQP-GLES2.functional.fragment_ops.random.36,Fail
dEQP-GLES2.functional.rasterization.primitives.lines_wide,Fail
dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w,Fail
dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz,Fail
dEQP-GLES2.functional.shaders.operator.selection.highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.selection.highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.operator.selection.highp_ivec2_fragment,Fail