Migrate i830 driver to t_vertex.[ch] for building hw vertices.

This commit is contained in:
Keith Whitwell 2004-01-19 10:41:35 +00:00
parent 41abe9e73f
commit ed43ecee90
11 changed files with 157 additions and 736 deletions

View file

@ -35,7 +35,6 @@ DRIVER_SOURCES = \
i830_texmem.c \
i830_texstate.c \
i830_tris.c \
i830_vb.c \
../common/mm.c \
../common/utils.c \
../common/texmem.c \

View file

@ -57,7 +57,6 @@
#include "i830_tex.h"
#include "i830_span.h"
#include "i830_tris.h"
#include "i830_vb.h"
#include "i830_ioctl.h"
@ -315,8 +314,6 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
imesa->hHWContext = driContextPriv->hHWContext;
imesa->driFd = sPriv->fd;
imesa->driHwLock = &sPriv->pSAREA->lock;
imesa->vertex_format = 0;
imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
switch(mesaVis->depthBits) {
@ -360,7 +357,6 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
i830InitTriFuncs (ctx);
i830DDInitSpanFuncs( ctx );
i830DDInitIoctlFuncs( ctx );
i830InitVB (ctx);
i830DDInitState (ctx);
#if DO_DEBUG
@ -395,8 +391,6 @@ void i830DestroyContext(__DRIcontextPrivate *driContextPriv)
_ac_DestroyContext (imesa->glCtx);
_swrast_DestroyContext (imesa->glCtx);
i830FreeVB (imesa->glCtx);
/* free the Mesa context */
imesa->glCtx->DriverCtx = NULL;
_mesa_destroy_context(imesa->glCtx);

View file

@ -38,6 +38,7 @@ typedef struct i830_texture_object_t *i830TextureObjectPtr;
#include "mtypes.h"
#include "drm.h"
#include "mm.h"
#include "tnl/t_vertex.h"
#include "i830_screen.h"
#include "i830_tex.h"
@ -130,17 +131,21 @@ struct i830_context_t
GLuint Fallback;
GLuint NewGLState;
/* State for i830vb.c and i830tris.c.
/* Vertex state
*/
GLuint vertex_size;
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
char *verts; /* points to tnl->clipspace.vertex_buf */
/* State for i830tris.c.
*/
GLuint SetupNewInputs;
GLuint SetupIndex;
GLuint RenderIndex;
GLmatrix ViewportMatrix;
GLenum render_primitive;
GLenum reduced_primitive;
GLuint hw_primitive;
GLuint vertex_format;
char *verts;
drmBufPtr vertex_buffer;
char *vertex_addr;
@ -163,8 +168,6 @@ struct i830_context_t
GLuint Setup[I830_CTX_SETUP_SIZE];
GLuint BufferSetup[I830_DEST_SETUP_SIZE];
GLuint StippleSetup[I830_STP_SETUP_SIZE];
int vertex_size;
int vertex_stride_shift;
unsigned int lastStamp;
GLboolean hw_stipple;

View file

@ -46,7 +46,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "i830_context.h"
#include "i830_state.h"
#include "i830_tex.h"
#include "i830_vb.h"
#include "i830_tris.h"
#include "i830_ioctl.h"
#include "i830_debug.h"

View file

@ -48,7 +48,6 @@
#include "i830_context.h"
#include "i830_tris.h"
#include "i830_state.h"
#include "i830_vb.h"
#include "i830_ioctl.h"
/*
@ -127,7 +126,7 @@ static const int scale_prim[GL_POLYGON+1] = {
#define ALLOC_VERTS( nr ) \
i830AllocDmaLow( imesa, nr * imesa->vertex_size * 4)
#define EMIT_VERTS( ctx, j, nr, buf ) \
i830_emit_contiguous_verts(ctx, j, (j)+(nr), buf)
_tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf)
#define TAG(x) i830_##x
#include "tnl_dd/t_dd_dmatmp.h"
@ -191,12 +190,10 @@ static GLboolean i830_run_render( GLcontext *ctx,
*/
if (imesa->RenderIndex != 0 ||
!i830_validate_render( ctx, VB ) ||
!choose_render( VB, GET_SUBSEQUENT_VB_MAX_VERTS() )) {
!choose_render( VB, 200 )) { /* 200 is estimate of nr verts/buf */
return GL_TRUE;
}
imesa->SetupNewInputs = VERT_BIT_POS;
tnl->Driver.Render.Start( ctx );
for (i = 0 ; i < VB->PrimitiveCount ; i++)

View file

@ -49,7 +49,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "i830_context.h"
#include "i830_state.h"
#include "i830_tex.h"
#include "i830_vb.h"
#include "i830_tris.h"
#include "i830_ioctl.h"
@ -1549,17 +1548,8 @@ void i830DDInitState( GLcontext *ctx )
memset(imesa->Setup, 0, sizeof(imesa->Setup));
imesa->Setup[I830_CTXREG_VF] = (STATE3D_VERTEX_FORMAT_CMD |
VRTX_TEX_COORD_COUNT(1) |
VRTX_HAS_DIFFUSE |
VRTX_HAS_SPEC |
VRTX_HAS_XYZW);
imesa->vertex_format = 0;
imesa->Setup[I830_CTXREG_VF2] = (STATE3D_VERTEX_FORMAT_2_CMD |
VRTX_TEX_SET_0_FMT(TEXCOORDFMT_2D) |
VRTX_TEX_SET_1_FMT(TEXCOORDFMT_2D) |
VRTX_TEX_SET_2_FMT(TEXCOORDFMT_2D) |
VRTX_TEX_SET_3_FMT(TEXCOORDFMT_2D));
imesa->Setup[I830_CTXREG_VF] = 0;
imesa->Setup[I830_CTXREG_VF2] = 0;
imesa->Setup[I830_CTXREG_AA] = (STATE3D_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |

View file

@ -63,7 +63,6 @@ struct i830_texture_object_t
void i830UpdateTextureState( GLcontext *ctx );
void i830DDInitTextureFuncs( GLcontext *ctx );
void i830UpdateTexUnitProj( GLcontext *ctx, GLuint unit, GLboolean state );
void i830DestroyTexObj( i830ContextPtr imesa, i830TextureObjectPtr t );
int i830UploadTexImagesLocked( i830ContextPtr imesa, i830TextureObjectPtr t );

View file

@ -1326,14 +1326,6 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = texUnit->_Current;
i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData;
GLuint mcs = t->Setup[I830_TEXREG_MCS] & TEXCOORDTYPE_MASK;
/* Handle projective texturing */
if (imesa->vertex_format & (1<<31)) {
mcs |= TEXCOORDTYPE_HOMOGENEOUS;
} else {
mcs |= TEXCOORDTYPE_CARTESIAN;
}
/* Fallback if there's a texture border */
if ( tObj->Image[tObj->BaseLevel]->Border > 0 ) {
@ -1352,8 +1344,7 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
/* Update state if this is a different texture object to last
* time.
*/
if (imesa->CurrentTexObj[unit] != t ||
mcs != t->Setup[I830_TEXREG_MCS]) {
if (imesa->CurrentTexObj[unit] != t) {
if ( imesa->CurrentTexObj[unit] != NULL ) {
/* The old texture is no longer bound to this texture unit.
@ -1364,7 +1355,6 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
}
I830_STATECHANGE(imesa, (I830_UPLOAD_TEX0<<unit));
t->Setup[I830_TEXREG_MCS] = mcs;
imesa->CurrentTexObj[unit] = t;
i830TexSetUnit(t, unit);
}
@ -1509,43 +1499,6 @@ static GLboolean i830UpdateTexUnit( GLcontext *ctx, GLuint unit )
}
/* Called from vb code to update projective texturing properly */
void i830UpdateTexUnitProj( GLcontext *ctx, GLuint unit, GLboolean state )
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = texUnit->_Current;
i830TextureObjectPtr t;
GLuint mcs;
if (!tObj) return;
t = (i830TextureObjectPtr)tObj->DriverData;
mcs = (t->Setup[I830_TEXREG_MCS] &
TEXCOORDTYPE_MASK &
~TEXCOORDS_ARE_NORMAL);
/* Handle projective texturing */
if (state) {
mcs |= TEXCOORDTYPE_HOMOGENEOUS;
} else {
mcs |= TEXCOORDTYPE_CARTESIAN;
}
if (texUnit->_ReallyEnabled == TEXTURE_2D_BIT) {
mcs |= TEXCOORDS_ARE_NORMAL;
}
else if (texUnit->_ReallyEnabled == TEXTURE_RECT_BIT) {
mcs |= TEXCOORDS_ARE_IN_TEXELUNITS;
}
else
return;
if (mcs != t->Setup[I830_TEXREG_MCS]) {
I830_STATECHANGE(imesa, (I830_UPLOAD_TEX0<<unit));
t->Setup[I830_TEXREG_MCS] = mcs;
}
}
/* Only deal with unit 0 and 1 for right now */
void i830UpdateTextureState( GLcontext *ctx )

View file

@ -49,7 +49,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "i830_tris.h"
#include "i830_state.h"
#include "i830_vb.h"
#include "i830_ioctl.h"
#include "i830_span.h"
@ -403,9 +402,9 @@ i830_fallback_tri( i830ContextPtr imesa,
if (0)
fprintf(stderr, "\n%s\n", __FUNCTION__);
i830_translate_vertex( ctx, v0, &v[0] );
i830_translate_vertex( ctx, v1, &v[1] );
i830_translate_vertex( ctx, v2, &v[2] );
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
_swsetup_Translate( ctx, v2, &v[2] );
i830SpanRenderStart( ctx );
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
i830SpanRenderFinish( ctx );
@ -423,8 +422,8 @@ i830_fallback_line( i830ContextPtr imesa,
if (0)
fprintf(stderr, "\n%s\n", __FUNCTION__);
i830_translate_vertex( ctx, v0, &v[0] );
i830_translate_vertex( ctx, v1, &v[1] );
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
i830SpanRenderStart( ctx );
_swrast_Line( ctx, &v[0], &v[1] );
i830SpanRenderFinish( ctx );
@ -441,7 +440,7 @@ i830_fallback_point( i830ContextPtr imesa,
if (0)
fprintf(stderr, "\n%s\n", __FUNCTION__);
i830_translate_vertex( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v0, &v[0] );
i830SpanRenderStart( ctx );
_swrast_Point( ctx, &v[0] );
i830SpanRenderFinish( ctx );
@ -673,9 +672,6 @@ static void i830RunPipeline( GLcontext *ctx )
}
if (!imesa->Fallback) {
if (imesa->NewGLState & _I830_NEW_VERTEX)
i830ChooseVertexState( ctx );
if (imesa->NewGLState & _I830_NEW_RENDERSTATE)
i830ChooseRenderState( ctx );
}
@ -686,15 +682,126 @@ static void i830RunPipeline( GLcontext *ctx )
_tnl_run_pipeline( ctx );
}
#define TEXCOORDTYPE_MASK (3<<11)
static void set_projective_texturing( i830ContextPtr imesa,
GLuint i,
GLuint sz)
{
GLuint mcs = (imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS] &
~TEXCOORDTYPE_MASK);
if (sz == 4) {
mcs |= TEXCOORDTYPE_HOMOGENEOUS;
} else {
mcs |= TEXCOORDTYPE_CARTESIAN;
}
if (mcs != imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS]) {
I830_STATECHANGE(imesa, I830_UPLOAD_TEX_N(i));
imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS] = mcs;
}
}
#define SZ_TO_HW(sz) ((sz-2)&0x3)
#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
#define EMIT_ATTR( ATTR, STYLE, V0 ) \
do { \
imesa->vertex_attrs[imesa->vertex_attr_count].attrib = (ATTR); \
imesa->vertex_attrs[imesa->vertex_attr_count].format = (STYLE); \
imesa->vertex_attr_count++; \
v0 |= V0; \
} while (0)
#define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
/* Make sure hardware vertex format is appropriate for VB state.
*/
static void i830RenderStart( GLcontext *ctx )
{
/* Check for projective textureing. Make sure all texcoord
* pointers point to something. (fix in mesa?)
*/
i830ContextPtr imesa = I830_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint index = tnl->render_inputs;
GLuint v0 = STATE3D_VERTEX_FORMAT_CMD;
GLuint v2 = STATE3D_VERTEX_FORMAT_2_CMD;
i830CheckTexSizes( ctx );
/* Important:
*/
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
imesa->vertex_attr_count = 0;
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
if (index & _TNL_BITS_TEX_ANY) {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VRTX_HAS_XYZW );
}
else {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VRTX_HAS_XYZ );
}
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, VRTX_HAS_DIFFUSE );
if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, VRTX_HAS_SPEC );
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VRTX_HAS_SPEC );
}
if (index & _TNL_BITS_TEX_ANY) {
int i, last_stage = 0;
/* Still using 2 as max tex units, but this code is fine for all
* 8 units supported by mesa:
*/
for (i = 0; i < 2 ; i++)
if (index & _TNL_BIT_TEX(i))
last_stage = i+1;
for (i = 0; i < last_stage; i++) {
GLuint sz = VB->TexCoordPtr[i]->size;
v2 |= VRTX_TEX_SET_FMT(i, SZ_TO_HW(sz));
EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0 );
if (imesa->CurrentTexObj[i])
set_projective_texturing( imesa, i, sz );
}
v0 |= VRTX_TEX_COORD_COUNT(last_stage);
}
/* Only need to change the vertex emit code if there has been a
* statechange to a new hardware vertex format:
*/
if (v0 != imesa->Setup[I830_CTXREG_VF] ||
v2 != imesa->Setup[I830_CTXREG_VF2] ) {
I830_STATECHANGE( imesa, I830_UPLOAD_CTX );
/* Must do this *after* statechange, so as not to affect
* buffered vertices reliant on the old state:
*/
imesa->vertex_size =
_tnl_install_attrs( ctx,
imesa->vertex_attrs,
imesa->vertex_attr_count,
imesa->ViewportMatrix.m, 0 );
imesa->vertex_size >>= 2;
imesa->Setup[I830_CTXREG_VF] = v0;
imesa->Setup[I830_CTXREG_VF2] = v2;
}
}
static void i830RenderFinish( GLcontext *ctx )
{
if (I830_CONTEXT(ctx)->RenderIndex & I830_FALLBACK_BIT)
@ -850,8 +957,19 @@ void i830Fallback( i830ContextPtr imesa, GLuint bit, GLboolean mode )
tnl->Driver.Render.Start = i830RenderStart;
tnl->Driver.Render.PrimitiveNotify = i830RenderPrimitive;
tnl->Driver.Render.Finish = i830RenderFinish;
tnl->Driver.Render.BuildVertices = i830BuildVertices;
imesa->NewGLState |= (_I830_NEW_RENDERSTATE|_I830_NEW_VERTEX);
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
_tnl_invalidate_vertex_state( ctx, ~0 );
_tnl_invalidate_vertices( ctx, ~0 );
_tnl_install_attrs( ctx,
imesa->vertex_attrs,
imesa->vertex_attr_count,
imesa->ViewportMatrix.m, 0 );
imesa->NewGLState |= _I830_NEW_RENDERSTATE;
}
}
}
@ -879,5 +997,12 @@ void i830InitTriFuncs( GLcontext *ctx )
tnl->Driver.Render.Finish = i830RenderFinish;
tnl->Driver.Render.PrimitiveNotify = i830RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = i830BuildVertices;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
22 * sizeof(GLfloat) );
I830_CONTEXT(ctx)->verts = (char *)tnl->clipspace.vertex_buf;
}

View file

@ -1,574 +0,0 @@
/*
* GLX Hardware Device Driver for Intel i810
* Copyright (C) 1999 Keith Whitwell
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Adapted for use on the I830M:
* Jeff Hartmann <jhartmann@2d3d.com>
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_vb.c,v 1.5 2002/12/10 01:26:54 dawes Exp $ */
#include "glheader.h"
#include "mtypes.h"
#include "imports.h"
#include "macros.h"
#include "colormac.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "i830_screen.h"
#include "i830_dri.h"
#include "i830_context.h"
#include "i830_vb.h"
#include "i830_ioctl.h"
#include "i830_tris.h"
#include "i830_state.h"
#define I830_TEX1_BIT 0x1
#define I830_TEX0_BIT 0x2
#define I830_RGBA_BIT 0x4
#define I830_SPEC_BIT 0x8
#define I830_FOG_BIT 0x10
#define I830_XYZW_BIT 0x20
#define I830_PTEX_BIT 0x40
#define I830_MAX_SETUP 0x80
static struct {
void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
interp_func interp;
copy_pv_func copy_pv;
GLboolean (*check_tex_sizes)( GLcontext *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[I830_MAX_SETUP];
#define TINY_VERTEX_FORMAT (STATE3D_VERTEX_FORMAT_CMD | \
VRTX_TEX_COORD_COUNT(0) | \
VRTX_HAS_DIFFUSE | \
VRTX_HAS_XYZ)
#define NOTEX_VERTEX_FORMAT (STATE3D_VERTEX_FORMAT_CMD | \
VRTX_TEX_COORD_COUNT(0) | \
VRTX_HAS_DIFFUSE | \
VRTX_HAS_SPEC | \
VRTX_HAS_XYZW)
#define TEX0_VERTEX_FORMAT (STATE3D_VERTEX_FORMAT_CMD | \
VRTX_TEX_COORD_COUNT(1) | \
VRTX_HAS_DIFFUSE | \
VRTX_HAS_SPEC | \
VRTX_HAS_XYZW)
#define TEX1_VERTEX_FORMAT (STATE3D_VERTEX_FORMAT_CMD | \
VRTX_TEX_COORD_COUNT(2) | \
VRTX_HAS_DIFFUSE | \
VRTX_HAS_SPEC | \
VRTX_HAS_XYZW)
/* I'm cheating here hardcore : if bit 31 is set I know to emit
* a vf2 state == TEXCOORDFMT_3D. We never mix 2d/3d texcoords,
* so this solution works for now.
*/
#define PROJ_TEX1_VERTEX_FORMAT ((1<<31) | \
STATE3D_VERTEX_FORMAT_CMD | \
VRTX_TEX_COORD_COUNT(2) | \
VRTX_HAS_DIFFUSE | \
VRTX_HAS_SPEC | \
VRTX_HAS_XYZW)
/* Might want to do these later */
#define TEX2_VERTEX_FORMAT 0
#define TEX3_VERTEX_FORMAT 0
#define PROJ_TEX3_VERTEX_FORMAT 0
#define DO_XYZW (IND & I830_XYZW_BIT)
#define DO_RGBA (IND & I830_RGBA_BIT)
#define DO_SPEC (IND & I830_SPEC_BIT)
#define DO_FOG (IND & I830_FOG_BIT)
#define DO_TEX0 (IND & I830_TEX0_BIT)
#define DO_TEX1 (IND & I830_TEX1_BIT)
#define DO_TEX2 0
#define DO_TEX3 0
#define DO_PTEX (IND & I830_PTEX_BIT)
#define VERTEX i830Vertex
#define VERTEX_COLOR i830_color_t
#define GET_VIEWPORT_MAT() I830_CONTEXT(ctx)->ViewportMatrix.m
#define GET_TEXSOURCE(n) n
#define GET_VERTEX_FORMAT() I830_CONTEXT(ctx)->vertex_format
#define GET_VERTEX_STORE() ((GLubyte *)I830_CONTEXT(ctx)->verts)
#define GET_VERTEX_SIZE() I830_CONTEXT(ctx)->vertex_size * sizeof(int)
#define INVALIDATE_STORED_VERTICES()
#define HAVE_HW_VIEWPORT 0
#define HAVE_HW_DIVIDE 0
#define HAVE_RGBA_COLOR 0
#define HAVE_TINY_VERTICES 1
#define HAVE_NOTEX_VERTICES 1
#define HAVE_TEX0_VERTICES 1
#define HAVE_TEX1_VERTICES 1
#define HAVE_TEX2_VERTICES 0
#define HAVE_TEX3_VERTICES 0
#define HAVE_PTEX_VERTICES 1
#define UNVIEWPORT_VARS GLfloat h = I830_CONTEXT(ctx)->driDrawable->h
#define UNVIEWPORT_X(x) x - SUBPIXEL_X
#define UNVIEWPORT_Y(y) - y + h + SUBPIXEL_Y
#define UNVIEWPORT_Z(z) z * (float)I830_CONTEXT(ctx)->ClearDepth
#define PTEX_FALLBACK() FALLBACK(I830_CONTEXT(ctx), I830_FALLBACK_TEXTURE, 1)
#define INTERP_VERTEX setup_tab[I830_CONTEXT(ctx)->SetupIndex].interp
#define COPY_PV_VERTEX setup_tab[I830_CONTEXT(ctx)->SetupIndex].copy_pv
/***********************************************************************
* Generate pv-copying and translation functions *
***********************************************************************/
#define TAG(x) i830_##x
#include "tnl_dd/t_dd_vb.c"
/***********************************************************************
* Generate vertex emit and interp functions *
***********************************************************************/
#define IND (I830_XYZW_BIT|I830_RGBA_BIT)
#define TAG(x) x##_wg
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_SPEC_BIT)
#define TAG(x) x##_wgs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_TEX0_BIT)
#define TAG(x) x##_wgt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_TEX0_BIT|I830_TEX1_BIT)
#define TAG(x) x##_wgt0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_TEX0_BIT|I830_PTEX_BIT)
#define TAG(x) x##_wgpt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_SPEC_BIT|I830_TEX0_BIT)
#define TAG(x) x##_wgst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_SPEC_BIT|I830_TEX0_BIT|\
I830_TEX1_BIT)
#define TAG(x) x##_wgst0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_SPEC_BIT|I830_TEX0_BIT|\
I830_PTEX_BIT)
#define TAG(x) x##_wgspt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_FOG_BIT)
#define TAG(x) x##_wgf
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_FOG_BIT|I830_SPEC_BIT)
#define TAG(x) x##_wgfs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_FOG_BIT|I830_TEX0_BIT)
#define TAG(x) x##_wgft0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_FOG_BIT|I830_TEX0_BIT|\
I830_TEX1_BIT)
#define TAG(x) x##_wgft0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_FOG_BIT|I830_TEX0_BIT|\
I830_PTEX_BIT)
#define TAG(x) x##_wgfpt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_FOG_BIT|I830_SPEC_BIT|\
I830_TEX0_BIT)
#define TAG(x) x##_wgfst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_FOG_BIT|I830_SPEC_BIT|\
I830_TEX0_BIT|I830_TEX1_BIT)
#define TAG(x) x##_wgfst0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_FOG_BIT|I830_SPEC_BIT|\
I830_TEX0_BIT|I830_PTEX_BIT)
#define TAG(x) x##_wgfspt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_TEX0_BIT)
#define TAG(x) x##_t0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_TEX0_BIT|I830_TEX1_BIT)
#define TAG(x) x##_t0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_FOG_BIT)
#define TAG(x) x##_f
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_FOG_BIT|I830_TEX0_BIT)
#define TAG(x) x##_ft0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_FOG_BIT|I830_TEX0_BIT|I830_TEX1_BIT)
#define TAG(x) x##_ft0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT)
#define TAG(x) x##_g
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT|I830_SPEC_BIT)
#define TAG(x) x##_gs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT|I830_TEX0_BIT)
#define TAG(x) x##_gt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT|I830_TEX0_BIT|I830_TEX1_BIT)
#define TAG(x) x##_gt0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT|I830_SPEC_BIT|I830_TEX0_BIT)
#define TAG(x) x##_gst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT|I830_SPEC_BIT|I830_TEX0_BIT|I830_TEX1_BIT)
#define TAG(x) x##_gst0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT|I830_FOG_BIT)
#define TAG(x) x##_gf
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT|I830_FOG_BIT|I830_SPEC_BIT)
#define TAG(x) x##_gfs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT|I830_FOG_BIT|I830_TEX0_BIT)
#define TAG(x) x##_gft0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT|I830_FOG_BIT|I830_TEX0_BIT|I830_TEX1_BIT)
#define TAG(x) x##_gft0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT|I830_FOG_BIT|I830_SPEC_BIT|I830_TEX0_BIT)
#define TAG(x) x##_gfst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_RGBA_BIT|I830_FOG_BIT|I830_SPEC_BIT|I830_TEX0_BIT|\
I830_TEX1_BIT)
#define TAG(x) x##_gfst0t1
#include "tnl_dd/t_dd_vbtmp.h"
/* Add functions for proj texturing for t0 and t1 */
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_TEX0_BIT|I830_TEX1_BIT|\
I830_PTEX_BIT)
#define TAG(x) x##_wgpt0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_SPEC_BIT|I830_TEX0_BIT|\
I830_TEX1_BIT|I830_PTEX_BIT)
#define TAG(x) x##_wgspt0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_FOG_BIT|I830_TEX0_BIT|\
I830_TEX1_BIT|I830_PTEX_BIT)
#define TAG(x) x##_wgfpt0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (I830_XYZW_BIT|I830_RGBA_BIT|I830_FOG_BIT|I830_SPEC_BIT|\
I830_TEX1_BIT|I830_TEX0_BIT|I830_PTEX_BIT)
#define TAG(x) x##_wgfspt0t1
#include "tnl_dd/t_dd_vbtmp.h"
static void init_setup_tab( void )
{
init_wg();
init_wgs();
init_wgt0();
init_wgt0t1();
init_wgpt0();
init_wgst0();
init_wgst0t1();
init_wgspt0();
init_wgf();
init_wgfs();
init_wgft0();
init_wgft0t1();
init_wgfpt0();
init_wgfst0();
init_wgfst0t1();
init_wgfspt0();
init_t0();
init_t0t1();
init_f();
init_ft0();
init_ft0t1();
init_g();
init_gs();
init_gt0();
init_gt0t1();
init_gst0();
init_gst0t1();
init_gf();
init_gfs();
init_gft0();
init_gft0t1();
init_gfst0();
init_gfst0t1();
/* Add proj texturing on t1 */
init_wgpt0t1();
init_wgspt0t1();
init_wgfpt0t1();
init_wgfspt0t1();
}
void i830PrintSetupFlags(char *msg, GLuint flags )
{
fprintf(stderr, "%s(%x): %s%s%s%s%s%s%s\n",
msg,
(int)flags,
(flags & I830_XYZW_BIT) ? " xyzw," : "",
(flags & I830_RGBA_BIT) ? " rgba," : "",
(flags & I830_SPEC_BIT) ? " spec," : "",
(flags & I830_FOG_BIT) ? " fog," : "",
(flags & I830_TEX0_BIT) ? " tex-0," : "",
(flags & I830_TEX1_BIT) ? " tex-1," : "",
(flags & I830_PTEX_BIT) ? " ptex," : "");
}
void i830CheckTexSizes( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i830ContextPtr imesa = I830_CONTEXT( ctx );
if (!setup_tab[imesa->SetupIndex].check_tex_sizes(ctx)) {
int ind = imesa->SetupIndex |= I830_PTEX_BIT;
if(setup_tab[ind].vertex_format != imesa->vertex_format) {
int vfmt = setup_tab[ind].vertex_format;
I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
imesa->Setup[I830_CTXREG_VF] = ~(1<<31) & vfmt;
if (vfmt & (1<<31)) {
/* Proj texturing */
imesa->Setup[I830_CTXREG_VF2] = (STATE3D_VERTEX_FORMAT_2_CMD |
VRTX_TEX_SET_0_FMT(TEXCOORDFMT_3D) |
VRTX_TEX_SET_1_FMT(TEXCOORDFMT_3D) |
VRTX_TEX_SET_2_FMT(TEXCOORDFMT_3D) |
VRTX_TEX_SET_3_FMT(TEXCOORDFMT_3D));
i830UpdateTexUnitProj( ctx, 0, GL_TRUE );
i830UpdateTexUnitProj( ctx, 1, GL_TRUE );
} else {
/* Normal texturing */
imesa->Setup[I830_CTXREG_VF2] = (STATE3D_VERTEX_FORMAT_2_CMD |
VRTX_TEX_SET_0_FMT(TEXCOORDFMT_2D) |
VRTX_TEX_SET_1_FMT(TEXCOORDFMT_2D) |
VRTX_TEX_SET_2_FMT(TEXCOORDFMT_2D) |
VRTX_TEX_SET_3_FMT(TEXCOORDFMT_2D));
i830UpdateTexUnitProj( ctx, 0, GL_FALSE );
i830UpdateTexUnitProj( ctx, 1, GL_FALSE );
}
imesa->vertex_format = vfmt;
imesa->vertex_size = setup_tab[ind].vertex_size;
}
if (!imesa->Fallback &&
!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
tnl->Driver.Render.Interp = setup_tab[imesa->SetupIndex].interp;
tnl->Driver.Render.CopyPV = setup_tab[imesa->SetupIndex].copy_pv;
}
}
}
void i830BuildVertices( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
{
i830ContextPtr imesa = I830_CONTEXT( ctx );
GLuint stride = imesa->vertex_size * sizeof(int);
GLubyte *v = ((GLubyte *) imesa->verts + (start * stride));
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
newinputs |= imesa->SetupNewInputs;
imesa->SetupNewInputs = 0;
if (!newinputs)
return;
if (newinputs & VERT_BIT_POS) {
setup_tab[imesa->SetupIndex].emit( ctx, start, count, v, stride );
} else {
GLuint ind = 0;
if (newinputs & VERT_BIT_COLOR0)
ind |= I830_RGBA_BIT;
if (newinputs & VERT_BIT_COLOR1)
ind |= I830_SPEC_BIT;
if (newinputs & VERT_BIT_TEX0)
ind |= I830_TEX0_BIT;
if (newinputs & VERT_BIT_TEX1)
ind |= I830_TEX1_BIT;
if (newinputs & VERT_BIT_FOG)
ind |= I830_FOG_BIT;
#if 0
if (imesa->SetupIndex & I830_PTEX_BIT)
ind = ~0;
#endif
ind &= imesa->SetupIndex;
if (ind) {
setup_tab[ind].emit( ctx, start, count, v, stride );
}
}
}
void i830ChooseVertexState( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i830ContextPtr imesa = I830_CONTEXT( ctx );
GLuint ind = I830_XYZW_BIT|I830_RGBA_BIT;
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
ind |= I830_SPEC_BIT;
if (ctx->Fog.Enabled)
ind |= I830_FOG_BIT;
if (ctx->Texture._EnabledUnits & 0x2)
/* unit 1 enabled */
ind |= I830_TEX1_BIT|I830_TEX0_BIT;
else if (ctx->Texture._EnabledUnits & 0x1)
/* unit 0 enabled */
ind |= I830_TEX0_BIT;
imesa->SetupIndex = ind;
if (I830_DEBUG & (DEBUG_VERTS|DEBUG_STATE))
i830PrintSetupFlags( __FUNCTION__, ind );
if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
tnl->Driver.Render.Interp = i830_interp_extras;
tnl->Driver.Render.CopyPV = i830_copy_pv_extras;
} else {
tnl->Driver.Render.Interp = setup_tab[ind].interp;
tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
}
if (setup_tab[ind].vertex_format != imesa->vertex_format) {
int vfmt = setup_tab[ind].vertex_format;
I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
imesa->Setup[I830_CTXREG_VF] = ~(1<<31) & vfmt;
if (vfmt & (1<<31)) {
/* Proj texturing */
imesa->Setup[I830_CTXREG_VF2] = (STATE3D_VERTEX_FORMAT_2_CMD |
VRTX_TEX_SET_0_FMT(TEXCOORDFMT_3D) |
VRTX_TEX_SET_1_FMT(TEXCOORDFMT_3D) |
VRTX_TEX_SET_2_FMT(TEXCOORDFMT_3D) |
VRTX_TEX_SET_3_FMT(TEXCOORDFMT_3D));
i830UpdateTexUnitProj( ctx, 0, GL_TRUE );
i830UpdateTexUnitProj( ctx, 1, GL_TRUE );
} else {
/* Normal texturing */
imesa->Setup[I830_CTXREG_VF2] = (STATE3D_VERTEX_FORMAT_2_CMD |
VRTX_TEX_SET_0_FMT(TEXCOORDFMT_2D) |
VRTX_TEX_SET_1_FMT(TEXCOORDFMT_2D) |
VRTX_TEX_SET_2_FMT(TEXCOORDFMT_2D) |
VRTX_TEX_SET_3_FMT(TEXCOORDFMT_2D));
i830UpdateTexUnitProj( ctx, 0, GL_FALSE );
i830UpdateTexUnitProj( ctx, 1, GL_FALSE );
}
imesa->vertex_format = vfmt;
imesa->vertex_size = setup_tab[ind].vertex_size;
}
}
void *i830_emit_contiguous_verts( GLcontext *ctx,
GLuint start,
GLuint count,
void *dest)
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
GLuint stride = imesa->vertex_size * 4;
setup_tab[imesa->SetupIndex].emit( ctx, start, count, dest, stride );
return (void *)((char *)dest + stride * (count - start));
}
void i830InitVB( GLcontext *ctx )
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
imesa->verts = (char *)ALIGN_MALLOC(size * 4 * 16, 32);
{
static int firsttime = 1;
if (firsttime) {
init_setup_tab();
firsttime = 0;
}
}
}
void i830FreeVB( GLcontext *ctx )
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
if (imesa->verts) {
ALIGN_FREE(imesa->verts);
imesa->verts = 0;
}
}

View file

@ -1,64 +0,0 @@
/*
* GLX Hardware Device Driver for Intel i810
* Copyright (C) 1999 Keith Whitwell
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Adapted for use in the I830M:
* Jeff Hartmann <jhartmann@2d3d.com>
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_vb.h,v 1.1 2002/09/09 19:18:49 dawes Exp $ */
#ifndef I830VB_INC
#define I830VB_INC
#include "mtypes.h"
#include "swrast/swrast.h"
#define _I830_NEW_VERTEX (_NEW_TEXTURE | \
_DD_NEW_SEPARATE_SPECULAR | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_NEW_FOG)
extern void i830ChooseVertexState( GLcontext *ctx );
extern void i830CheckTexSizes( GLcontext *ctx );
extern void i830BuildVertices( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint newinputs );
extern void *i830_emit_contiguous_verts( GLcontext *ctx,
GLuint start,
GLuint count,
void *dest );
extern void i830_translate_vertex( GLcontext *ctx,
const i830Vertex *src,
SWvertex *dst );
extern void i830InitVB( GLcontext *ctx );
extern void i830FreeVB( GLcontext *ctx );
extern void i830_print_vertex( GLcontext *ctx, const i830Vertex *v );
extern void i830PrintSetupFlags(char *msg, GLuint flags );
#endif