iris: more sketchy SBE

This commit is contained in:
Kenneth Graunke 2018-01-30 12:30:30 -08:00
parent 9be4b3baaf
commit ed42ae2f9b

View file

@ -2072,8 +2072,21 @@ iris_upload_render_state(struct iris_context *ice,
// XXX: 3DSTATE_SBE, 3DSTATE_SBE_SWIZ // XXX: 3DSTATE_SBE, 3DSTATE_SBE_SWIZ
// -> iris_raster_state (point sprite texture coordinate origin) // -> iris_raster_state (point sprite texture coordinate origin)
// -> bunch of shader state... // -> bunch of shader state...
iris_emit_cmd(batch, GENX(3DSTATE_SBE), sbe) { iris_emit_cmd(batch, GENX(3DSTATE_SBE), sbe) {
sbe.AttributeSwizzleEnable = true;
sbe.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
sbe.VertexURBEntryReadOffset = 1;
sbe.VertexURBEntryReadLength = 1;
sbe.ForceVertexURBEntryReadOffset = true;
sbe.ForceVertexURBEntryReadLength = true;
sbe.ConstantInterpolationEnable = wm_prog_data->flat_inputs;
for (int i = 0; i < 2; i++) {
sbe.AttributeActiveComponentFormat[i] = ACTIVE_COMPONENT_XYZW;
} }
}
iris_emit_cmd(batch, GENX(3DSTATE_SBE_SWIZ), sbe) { iris_emit_cmd(batch, GENX(3DSTATE_SBE_SWIZ), sbe) {
} }
} }