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d3d10umd: De-bufferize OutputMerger
Remove all references to union pipe_surface_desc. This also removes support for buffer RenderTargetView, requires further investigation. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13577 Fixes:05f8b59c90("gallium: delete union pipe_surface_desc") Signed-off-by: Max Ramanouski <max8rr8@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36769> (cherry picked from commit53b5c759c0)
This commit is contained in:
parent
55eda75262
commit
ed3832671e
2 changed files with 32 additions and 35 deletions
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@ -1484,7 +1484,7 @@
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"description": "d3d10umd: De-bufferize OutputMerger",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "05f8b59c90e9407cec499fbd4bc10b7801a44f5c",
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"notes": null
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@ -83,7 +83,6 @@ CreateRenderTargetView(
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{
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LOG_ENTRYPOINT();
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struct pipe_context *pipe = CastPipeContext(hDevice);
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struct pipe_resource *resource = CastPipeResource(pCreateRenderTargetView->hDrvResource);
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RenderTargetView *pRTView = CastRenderTargetView(hRenderTargetView);
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@ -95,36 +94,35 @@ CreateRenderTargetView(
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switch (pCreateRenderTargetView->ResourceDimension) {
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case D3D10DDIRESOURCE_BUFFER:
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desc.u.buf.first_element = pCreateRenderTargetView->Buffer.FirstElement;
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desc.u.buf.last_element = pCreateRenderTargetView->Buffer.NumElements - 1 +
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desc.u.buf.first_element;
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break;
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LOG_UNSUPPORTED("Render target view into buffer!");
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SetError(hDevice, E_NOTIMPL);
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return;
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case D3D10DDIRESOURCE_TEXTURE1D:
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ASSERT(pCreateRenderTargetView->Tex1D.ArraySize != (UINT)-1);
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desc.u.tex.level = pCreateRenderTargetView->Tex1D.MipSlice;
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desc.u.tex.first_layer = pCreateRenderTargetView->Tex1D.FirstArraySlice;
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desc.u.tex.last_layer = pCreateRenderTargetView->Tex1D.ArraySize - 1 +
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desc.u.tex.first_layer;
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desc.level = pCreateRenderTargetView->Tex1D.MipSlice;
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desc.first_layer = pCreateRenderTargetView->Tex1D.FirstArraySlice;
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desc.last_layer = pCreateRenderTargetView->Tex1D.ArraySize - 1 +
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desc.first_layer;
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break;
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case D3D10DDIRESOURCE_TEXTURE2D:
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ASSERT(pCreateRenderTargetView->Tex2D.ArraySize != (UINT)-1);
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desc.u.tex.level = pCreateRenderTargetView->Tex2D.MipSlice;
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desc.u.tex.first_layer = pCreateRenderTargetView->Tex2D.FirstArraySlice;
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desc.u.tex.last_layer = pCreateRenderTargetView->Tex2D.ArraySize - 1 +
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desc.u.tex.first_layer;
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desc.level = pCreateRenderTargetView->Tex2D.MipSlice;
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desc.first_layer = pCreateRenderTargetView->Tex2D.FirstArraySlice;
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desc.last_layer = pCreateRenderTargetView->Tex2D.ArraySize - 1 +
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desc.first_layer;
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break;
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case D3D10DDIRESOURCE_TEXTURE3D:
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desc.u.tex.level = pCreateRenderTargetView->Tex3D.MipSlice;
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desc.u.tex.first_layer = pCreateRenderTargetView->Tex3D.FirstW;
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desc.u.tex.last_layer = pCreateRenderTargetView->Tex3D.WSize - 1 +
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desc.u.tex.first_layer;
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desc.level = pCreateRenderTargetView->Tex3D.MipSlice;
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desc.first_layer = pCreateRenderTargetView->Tex3D.FirstW;
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desc.last_layer = pCreateRenderTargetView->Tex3D.WSize - 1 +
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desc.first_layer;
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break;
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case D3D10DDIRESOURCE_TEXTURECUBE:
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ASSERT(pCreateRenderTargetView->TexCube.ArraySize != (UINT)-1);
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desc.u.tex.level = pCreateRenderTargetView->TexCube.MipSlice;
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desc.u.tex.first_layer = pCreateRenderTargetView->TexCube.FirstArraySlice;
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desc.u.tex.last_layer = pCreateRenderTargetView->TexCube.ArraySize - 1 +
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desc.u.tex.first_layer;;
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desc.level = pCreateRenderTargetView->TexCube.MipSlice;
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desc.first_layer = pCreateRenderTargetView->TexCube.FirstArraySlice;
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desc.last_layer = pCreateRenderTargetView->TexCube.ArraySize - 1 +
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desc.first_layer;
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break;
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default:
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ASSERT(0);
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@ -283,7 +281,6 @@ CreateDepthStencilView(
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{
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LOG_ENTRYPOINT();
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struct pipe_context *pipe = CastPipeContext(hDevice);
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struct pipe_resource *resource = CastPipeResource(pCreateDepthStencilView->hDrvResource);
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DepthStencilView *pDSView = CastDepthStencilView(hDepthStencilView);
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@ -296,24 +293,24 @@ CreateDepthStencilView(
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switch (pCreateDepthStencilView->ResourceDimension) {
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case D3D10DDIRESOURCE_TEXTURE1D:
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ASSERT(pCreateDepthStencilView->Tex1D.ArraySize != (UINT)-1);
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desc.u.tex.level = pCreateDepthStencilView->Tex1D.MipSlice;
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desc.u.tex.first_layer = pCreateDepthStencilView->Tex1D.FirstArraySlice;
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desc.u.tex.last_layer = pCreateDepthStencilView->Tex1D.ArraySize - 1 +
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desc.u.tex.first_layer;
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desc.level = pCreateDepthStencilView->Tex1D.MipSlice;
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desc.first_layer = pCreateDepthStencilView->Tex1D.FirstArraySlice;
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desc.last_layer = pCreateDepthStencilView->Tex1D.ArraySize - 1 +
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desc.first_layer;
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break;
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case D3D10DDIRESOURCE_TEXTURE2D:
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ASSERT(pCreateDepthStencilView->Tex2D.ArraySize != (UINT)-1);
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desc.u.tex.level = pCreateDepthStencilView->Tex2D.MipSlice;
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desc.u.tex.first_layer = pCreateDepthStencilView->Tex2D.FirstArraySlice;
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desc.u.tex.last_layer = pCreateDepthStencilView->Tex2D.ArraySize - 1 +
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desc.u.tex.first_layer;
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desc.level = pCreateDepthStencilView->Tex2D.MipSlice;
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desc.first_layer = pCreateDepthStencilView->Tex2D.FirstArraySlice;
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desc.last_layer = pCreateDepthStencilView->Tex2D.ArraySize - 1 +
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desc.first_layer;
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break;
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case D3D10DDIRESOURCE_TEXTURECUBE:
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ASSERT(pCreateDepthStencilView->TexCube.ArraySize != (UINT)-1);
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desc.u.tex.level = pCreateDepthStencilView->TexCube.MipSlice;
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desc.u.tex.first_layer = pCreateDepthStencilView->TexCube.FirstArraySlice;
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desc.u.tex.last_layer = pCreateDepthStencilView->TexCube.ArraySize - 1 +
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desc.u.tex.first_layer;
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desc.level = pCreateDepthStencilView->TexCube.MipSlice;
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desc.first_layer = pCreateDepthStencilView->TexCube.FirstArraySlice;
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desc.last_layer = pCreateDepthStencilView->TexCube.ArraySize - 1 +
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desc.first_layer;
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break;
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default:
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ASSERT(0);
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