r300g,r300c: memset the compiler struct to zeros

This should fix bogus reports "Too many temporaries." and maybe some others.
This commit is contained in:
Marek Olšák 2010-09-05 05:07:02 +02:00
parent 7a212525a2
commit ece8490bb5
4 changed files with 4 additions and 0 deletions

View file

@ -199,6 +199,7 @@ void r300_translate_vertex_shader(struct r300_context *r300,
unsigned i;
/* Setup the compiler */
memset(&compiler, 0, sizeof(compiler));
rc_init(&compiler.Base);
compiler.Base.Debug = DBG_ON(r300, DBG_VP);

View file

@ -56,6 +56,7 @@ static void create_vertex_program(struct r300_context *r300)
struct r300_vertex_program_compiler compiler;
struct rc_instruction *inst;
memset(&compiler, 0, sizeof(compiler));
rc_init(&compiler.Base);
inst = rc_insert_new_instruction(&compiler.Base, compiler.Base.Program.Instructions.Prev);

View file

@ -213,6 +213,7 @@ static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_prog
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_fragment_program_compiler compiler;
memset(&compiler, 0, sizeof(compiler));
rc_init(&compiler.Base);
compiler.Base.Debug = (RADEON_DEBUG & RADEON_PIXEL) ? GL_TRUE : GL_FALSE;

View file

@ -238,6 +238,7 @@ static struct r300_vertex_program *build_program(GLcontext *ctx,
vp->Base = _mesa_clone_vertex_program(ctx, mesa_vp);
memcpy(&vp->key, wanted_key, sizeof(vp->key));
memset(&compiler, 0, sizeof(compiler));
rc_init(&compiler.Base);
compiler.Base.Debug = (RADEON_DEBUG & RADEON_VERTS) ? GL_TRUE : GL_FALSE;