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intel/compiler: Expose brw_texture_offset to C
Some day we probably want to move it out of brw_shader if we're going to share it with IBC but that can be another day. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5596>
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1 changed files with 3 additions and 3 deletions
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@ -89,9 +89,6 @@ public:
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virtual void invalidate_analysis(brw::analysis_dependency_class c);
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};
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bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
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uint32_t *offset_bits);
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#else
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struct backend_shader;
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#endif /* __cplusplus */
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@ -128,6 +125,9 @@ brw_get_scratch_size(int size)
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return MAX2(1024, util_next_power_of_two(size));
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}
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bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
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uint32_t *offset_bits);
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/**
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* Scratch data used when compiling a GLSL geometry shader.
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*/
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