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etnaviv: add struct etna_shader_state
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com> Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
This commit is contained in:
parent
65e9bd2703
commit
ecc2474e59
5 changed files with 24 additions and 23 deletions
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@ -49,11 +49,11 @@ etna_blit_save_state(struct etna_context *ctx)
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{
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util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffer.vb);
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util_blitter_save_vertex_elements(ctx->blitter, ctx->vertex_elements);
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util_blitter_save_vertex_shader(ctx->blitter, ctx->vs);
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util_blitter_save_vertex_shader(ctx->blitter, ctx->shader.vs);
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util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
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util_blitter_save_viewport(ctx->blitter, &ctx->viewport_s);
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util_blitter_save_scissor(ctx->blitter, &ctx->scissor_s);
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util_blitter_save_fragment_shader(ctx->blitter, ctx->fs);
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util_blitter_save_fragment_shader(ctx->blitter, ctx->shader.fs);
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util_blitter_save_blend(ctx->blitter, ctx->blend);
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util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
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util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref_s);
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@ -79,6 +79,10 @@ struct etna_vertexbuf_state {
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uint32_t enabled_mask;
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};
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struct etna_shader_state {
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struct etna_shader_variant *vs, *fs;
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};
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enum etna_immediate_contents {
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ETNA_IMMEDIATE_UNUSED = 0,
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ETNA_IMMEDIATE_CONSTANT,
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@ -155,10 +159,7 @@ struct etna_context {
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struct pipe_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
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struct etna_vertexbuf_state vertex_buffer;
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struct etna_index_buffer index_buffer;
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/* pointers to the bound state. these are mainly kept around for the blitter */
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struct etna_shader_variant *vs;
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struct etna_shader_variant *fs;
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struct etna_shader_state shader;
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/* saved parameter-like state. these are mainly kept around for the blitter */
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struct pipe_framebuffer_state framebuffer_s;
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@ -253,8 +253,8 @@ required_stream_size(struct etna_context *ctx)
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size += ctx->vertex_elements->num_elements + 1;
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/* uniforms - worst case (2 words per uniform load) */
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size += ctx->vs->uniforms.const_count * 2;
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size += ctx->fs->uniforms.const_count * 2;
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size += ctx->shader.vs->uniforms.const_count * 2;
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size += ctx->shader.fs->uniforms.const_count * 2;
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/* shader */
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size += ctx->shader_state.vs_inst_mem_size + 1;
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@ -722,14 +722,14 @@ etna_emit_state(struct etna_context *ctx)
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static const uint32_t uniform_dirty_bits =
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ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF;
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if (dirty & (uniform_dirty_bits | ctx->fs->uniforms_dirty_bits))
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if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
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etna_uniforms_write(
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ctx, ctx->vs, &ctx->constant_buffer[PIPE_SHADER_VERTEX],
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ctx, ctx->shader.vs, &ctx->constant_buffer[PIPE_SHADER_VERTEX],
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ctx->shader_state.VS_UNIFORMS, &ctx->shader_state.vs_uniforms_size);
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if (dirty & (uniform_dirty_bits | ctx->vs->uniforms_dirty_bits))
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if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
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etna_uniforms_write(
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ctx, ctx->fs, &ctx->constant_buffer[PIPE_SHADER_FRAGMENT],
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ctx, ctx->shader.fs, &ctx->constant_buffer[PIPE_SHADER_FRAGMENT],
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ctx->shader_state.PS_UNIFORMS, &ctx->shader_state.ps_uniforms_size);
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/**** Large dynamically-sized state ****/
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@ -762,7 +762,7 @@ etna_emit_state(struct etna_context *ctx)
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ctx->shader_state.ps_uniforms_size * 4);
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} else {
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etna_coalesce_start(stream, &coalesce);
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for (int x = 0; x < ctx->vs->uniforms.const_count; ++x) {
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for (int x = 0; x < ctx->shader.vs->uniforms.const_count; ++x) {
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if (ctx->gpu3d.VS_UNIFORMS[x] != ctx->shader_state.VS_UNIFORMS[x]) {
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/*05000*/ EMIT_STATE(VS_UNIFORMS(x), ctx->shader_state.VS_UNIFORMS[x]);
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ctx->gpu3d.VS_UNIFORMS[x] = ctx->shader_state.VS_UNIFORMS[x];
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@ -771,7 +771,7 @@ etna_emit_state(struct etna_context *ctx)
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etna_coalesce_end(stream, &coalesce);
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etna_coalesce_start(stream, &coalesce);
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for (int x = 0; x < ctx->fs->uniforms.const_count; ++x) {
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for (int x = 0; x < ctx->shader.fs->uniforms.const_count; ++x) {
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if (ctx->gpu3d.PS_UNIFORMS[x] != ctx->shader_state.PS_UNIFORMS[x]) {
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/*07000*/ EMIT_STATE(PS_UNIFORMS(x), ctx->shader_state.PS_UNIFORMS[x]);
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ctx->gpu3d.PS_UNIFORMS[x] = ctx->shader_state.PS_UNIFORMS[x];
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@ -173,11 +173,11 @@ etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs,
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bool
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etna_shader_link(struct etna_context *ctx)
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{
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if (!ctx->vs || !ctx->fs)
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if (!ctx->shader.vs || !ctx->shader.fs)
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return false;
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/* re-link vs and fs if needed */
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return etna_link_shaders(ctx, &ctx->shader_state, ctx->vs, ctx->fs);
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return etna_link_shaders(ctx, &ctx->shader_state, ctx->shader.vs, ctx->shader.fs);
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}
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static bool
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@ -197,7 +197,7 @@ etna_shader_update_vs_inputs(struct etna_context *ctx,
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num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg);
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if (num_vs_inputs != ves->num_elements) {
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BUG("Number of elements %u does not match the number of VS inputs %zu",
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ctx->vertex_elements->num_elements, ctx->vs->infile.num_reg);
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ctx->vertex_elements->num_elements, ctx->shader.vs->infile.num_reg);
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return false;
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}
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@ -263,7 +263,7 @@ dump_shader_info(struct etna_shader_variant *shader, struct pipe_debug_callback
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bool
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etna_shader_update_vertex(struct etna_context *ctx)
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{
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return etna_shader_update_vs_inputs(ctx, &ctx->shader_state, ctx->vs,
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return etna_shader_update_vs_inputs(ctx, &ctx->shader_state, ctx->shader.vs,
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ctx->vertex_elements);
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}
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@ -334,11 +334,11 @@ etna_bind_fs_state(struct pipe_context *pctx, void *fss_)
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struct etna_context *ctx = etna_context(pctx);
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struct etna_shader_variant *fss = fss_;
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if (ctx->fs == fss) /* skip if already bound */
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if (ctx->shader.fs == fss) /* skip if already bound */
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return;
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assert(fss == NULL || fss->processor == PIPE_SHADER_FRAGMENT);
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ctx->fs = fss;
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ctx->shader.fs = fss;
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ctx->dirty |= ETNA_DIRTY_SHADER;
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}
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@ -348,11 +348,11 @@ etna_bind_vs_state(struct pipe_context *pctx, void *vss_)
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struct etna_context *ctx = etna_context(pctx);
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struct etna_shader_variant *vss = vss_;
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if (ctx->vs == vss) /* skip if already bound */
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if (ctx->shader.vs == vss) /* skip if already bound */
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return;
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assert(vss == NULL || vss->processor == PIPE_SHADER_VERTEX);
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ctx->vs = vss;
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ctx->shader.vs = vss;
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ctx->dirty |= ETNA_DIRTY_SHADER;
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}
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@ -72,7 +72,7 @@ etna_uniforms_write(const struct etna_context *ctx,
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memcpy(uniforms, cb->user_buffer, size);
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}
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if (sobj == ctx->fs)
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if (sobj == ctx->shader.fs)
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frag = true;
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for (uint32_t i = 0; i < uinfo->imm_count; i++) {
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