radv: move hw vertex shader emit to separate function

This is to later allow ES shaders to be emitted.

Review-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-01-18 14:48:09 +10:00
parent 3b507855cb
commit ecb8a34910

View file

@ -453,47 +453,38 @@ radv_emit_graphics_raster_state(struct radv_cmd_buffer *cmd_buffer,
}
static void
radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
struct radv_pipeline *pipeline)
radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
struct radv_pipeline *pipeline,
struct radv_shader_variant *shader)
{
struct radeon_winsys *ws = cmd_buffer->device->ws;
struct radv_shader_variant *vs;
uint64_t va;
uint64_t va = ws->buffer_get_va(shader->bo);
unsigned export_count;
unsigned clip_dist_mask, cull_dist_mask, total_mask;
assert (pipeline->shaders[MESA_SHADER_VERTEX]);
ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
vs = pipeline->shaders[MESA_SHADER_VERTEX];
va = ws->buffer_get_va(vs->bo);
ws->cs_add_buffer(cmd_buffer->cs, vs->bo, 8);
clip_dist_mask = vs->info.vs.clip_dist_mask;
cull_dist_mask = vs->info.vs.cull_dist_mask;
total_mask = clip_dist_mask | cull_dist_mask;
radeon_set_context_reg(cmd_buffer->cs, R_028A40_VGT_GS_MODE, 0);
radeon_set_context_reg(cmd_buffer->cs, R_028A84_VGT_PRIMITIVEID_EN, 0);
export_count = MAX2(1, vs->info.vs.param_exports);
export_count = MAX2(1, shader->info.vs.param_exports);
radeon_set_context_reg(cmd_buffer->cs, R_0286C4_SPI_VS_OUT_CONFIG,
S_0286C4_VS_EXPORT_COUNT(export_count - 1));
radeon_set_context_reg(cmd_buffer->cs, R_02870C_SPI_SHADER_POS_FORMAT,
S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
S_02870C_POS1_EXPORT_FORMAT(vs->info.vs.pos_exports > 1 ?
S_02870C_POS1_EXPORT_FORMAT(shader->info.vs.pos_exports > 1 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS2_EXPORT_FORMAT(vs->info.vs.pos_exports > 2 ?
S_02870C_POS2_EXPORT_FORMAT(shader->info.vs.pos_exports > 2 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS3_EXPORT_FORMAT(vs->info.vs.pos_exports > 3 ?
S_02870C_POS3_EXPORT_FORMAT(shader->info.vs.pos_exports > 3 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE));
radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
radeon_emit(cmd_buffer->cs, va >> 8);
radeon_emit(cmd_buffer->cs, va >> 40);
radeon_emit(cmd_buffer->cs, vs->rsrc1);
radeon_emit(cmd_buffer->cs, vs->rsrc2);
radeon_emit(cmd_buffer->cs, shader->rsrc1);
radeon_emit(cmd_buffer->cs, shader->rsrc2);
radeon_set_context_reg(cmd_buffer->cs, R_028818_PA_CL_VTE_CNTL,
S_028818_VTX_W0_FMT(1) |
@ -501,13 +492,18 @@ radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
unsigned clip_dist_mask, cull_dist_mask, total_mask;
clip_dist_mask = shader->info.vs.clip_dist_mask;
cull_dist_mask = shader->info.vs.cull_dist_mask;
total_mask = clip_dist_mask | cull_dist_mask;
radeon_set_context_reg(cmd_buffer->cs, R_02881C_PA_CL_VS_OUT_CNTL,
S_02881C_USE_VTX_POINT_SIZE(vs->info.vs.writes_pointsize) |
S_02881C_USE_VTX_RENDER_TARGET_INDX(vs->info.vs.writes_layer) |
S_02881C_USE_VTX_VIEWPORT_INDX(vs->info.vs.writes_viewport_index) |
S_02881C_VS_OUT_MISC_VEC_ENA(vs->info.vs.writes_pointsize ||
vs->info.vs.writes_layer ||
vs->info.vs.writes_viewport_index) |
S_02881C_USE_VTX_POINT_SIZE(shader->info.vs.writes_pointsize) |
S_02881C_USE_VTX_RENDER_TARGET_INDX(shader->info.vs.writes_layer) |
S_02881C_USE_VTX_VIEWPORT_INDX(shader->info.vs.writes_viewport_index) |
S_02881C_VS_OUT_MISC_VEC_ENA(shader->info.vs.writes_pointsize ||
shader->info.vs.writes_layer ||
shader->info.vs.writes_viewport_index) |
S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
pipeline->graphics.raster.pa_cl_vs_out_cntl |
@ -515,7 +511,22 @@ radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
clip_dist_mask);
radeon_set_context_reg(cmd_buffer->cs, R_028AB4_VGT_REUSE_OFF,
S_028AB4_REUSE_OFF(vs->info.vs.writes_viewport_index));
S_028AB4_REUSE_OFF(shader->info.vs.writes_viewport_index));
}
static void
radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
struct radv_pipeline *pipeline)
{
struct radv_shader_variant *vs;
assert (pipeline->shaders[MESA_SHADER_VERTEX]);
vs = pipeline->shaders[MESA_SHADER_VERTEX];
radv_emit_hw_vs(cmd_buffer, pipeline, vs);
radeon_set_context_reg(cmd_buffer->cs, R_028A84_VGT_PRIMITIVEID_EN, 0);
}